Gaming the Metaverse -

Gaming the Metaverse

Buch | Softcover
300 Seiten
2024
transcript (Verlag)
978-3-8376-7462-0 (ISBN)
46,00 inkl. MwSt
After the change from »Facebook« to »Meta« everyone talked about the Metaverse, only to dismiss it shortly after as new advances in AI emerged. Regardless of whether or not it is the focus of media attention, the development of the Metaverse has never stopped. The contributors to this volume outline past »imaginations« and recent »achievements.« As academic and industry experts, they trace the term Metaverse through literary, media, and cultural history and provide insights into recent applications and their technical, social, cultural, and economic implications.

Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the department of media culture and theatre at Universität zu Köln. His research interests include game studies, inter- and transmediality, digital media in museums, and participatory cultures.

Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and co-director of the Cologne Game Lab at TH Köln. He is also an associate professor of comparative media studies at ifs Internationale Filmschule Köln.

Isabelle Hamm (M.A.) is a research assistant at the department of media culture and theatre at Universität zu Köln. Her research interests lie in the field of museology, digital art mediation and virtual exhibitions.

Vanessa Ossa (Dr.) works as postdoctoral researcher and project coordinator for the Cologne Game Lab at TH Köln. Her research interests include transmedial storytelling, characters in participatory culture, comic cultures, and fandom.

Reihe/Serie Bild und Bit. Studien zur digitalen Medienkultur ; 21
Zusatzinfo 24 Farbabbildungen
Verlagsort Bielefeld
Sprache englisch
Maße 148 x 225 mm
Gewicht 468 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Computer Games • Cultural Studies • Cyberspace • Digital Culture • Digital Media • media • Media Aesthetics • Media Studies • Media Theory • metaverse • popular culture • Virtual Reality
ISBN-10 3-8376-7462-2 / 3837674622
ISBN-13 978-3-8376-7462-0 / 9783837674620
Zustand Neuware
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