Narrating Locative Media - Vasileios N. Delioglanis

Narrating Locative Media

Buch | Hardcover
XII, 317 Seiten
2023 | 1st ed. 2023
Springer International Publishing (Verlag)
978-3-031-27472-5 (ISBN)
139,09 inkl. MwSt

This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres   print novels, fictional and non-fictional locative narratives, locative games, and audio texts   are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson's fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media.

Vasileios N. Delioglanis holds a Ph.D. in Locative Media and North American Literature and Culture from the Aristotle University of Thessaloniki. His research interests include locative media, location-based games, contemporary American fiction, Cyberpunk and Cyberculture, hypertext and multimedia fiction and the fusion of literary practice with new media technologies.


Part One: Theorizing Locative Media through William Gibson's Fiction.- Introduction: From Cyberpunk to Locative Media.- 1. Narrative Manifestations of Locative Media: Spook Country.- 2. From Locative Media to Ubiquitous Computing: The Peripheral.- Afterthought.- Part Two: E-Book and Audio Book Locative Experimentations.- Introduction: Sedentary and Experiential Locative Reading Practices.- 3. Rethinking the E-Book: The Case of The Silent History.- 4. Rethinking the Audio Book: The Case of Teri Rueb.- Afterthought.- Part Three Narrating Niantic Locative Games through Hypertextual Practices.- Introduction: Re-Visiting Locative Gameplay: Towards a Post-Hyperfiction Paradigm.- 5. From Abstract Locative Gaming to Locative Hypernarrativity: The Case of the Niantic Games.- 6. Reconciling Locative Gameplay and Hypernarrative Practices in Niantic Games.











Erscheinungsdatum
Zusatzinfo XII, 317 p. 20 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 560 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte audio walks • Hypertext • media technologies • narrative practive • storytelling practive • textuality • video games
ISBN-10 3-031-27472-5 / 3031274725
ISBN-13 978-3-031-27472-5 / 9783031274725
Zustand Neuware
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