Gaming is unlikely

A Theory of Ludic Action
Buch | Softcover
VIII, 176 Seiten
2023 | 1st ed. 2023
Springer Fachmedien Wiesbaden GmbH (Verlag)
978-3-658-39963-4 (ISBN)

Lese- und Medienproben

Gaming is unlikely - Fabian Arlt, Hans-Jürgen Arlt
85,59 inkl. MwSt

A concept of game is justified and unfolded that revolves around the lure and threat of the unexpected. The author duo places their theory of ludic action in classical concepts of the game as well as in the current discourse of game studies. The phenomenal multiplicity of games is outlined in historical perspective and structured in a systematic manner. The authors explain the media-technical and communicative preconditions of the computer game boom and reflect on the discussion about escalations of ludic violence. The instrumentalization of games, which is becoming increasingly popular under the heading of gamification, is critically examined. The conspicuous inflation of the game metaphor is brought into connection with ludic connotations in the social structures of modern and digital society.


Fabian Arlt, M. A. , studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin.

Prof. Dr.Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin.


This book is a translation of an original German edition. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation.


Fabian Arlt, M. A., studied media management and is doing his doctorate in social and business communication at the University of the Arts (UdK) in Berlin. Prof. Dr. Hans-Jürgen Arlt is a social scientist and publicist, he teaches at the Institute for Theory and Practice of Communication at the University of the Arts (UdK) in Berlin.

Function and stubbornness of the game.- The game discourse: points of consensus, contact, counterpoint.- Variations and transformations of the game.- Expansions and corruptions of the game.- Modern game spaces and the Ludic basic feeling of digital culture.

Erscheinungsdatum
Zusatzinfo VIII, 176 p. 1 illus.
Verlagsort Wiesbaden
Sprache englisch
Maße 148 x 210 mm
Gewicht 247 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
Schlagworte Communication • Computer Games • Expect the unexpected • Fiction • Games • Gamification • interaction • Narration • Probability • Speculation • Thrill
ISBN-10 3-658-39963-5 / 3658399635
ISBN-13 978-3-658-39963-4 / 9783658399634
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
wie KI und virtuelle Welten von uns Besitz ergreifen – und die …

von Joachim Bauer

Buch | Hardcover (2023)
Heyne (Verlag)
22,00
eine jüdische Filmgeschichte der Bundesrepublik

von Lea Haselberg; Johannes Praetorius-Rhein; Erik Riedel …

Buch | Hardcover (2023)
Hanser (Verlag)
28,00