Crime, Punishment, and Video Games - Kristine Levan, Steven Downing

Crime, Punishment, and Video Games

Buch | Hardcover
244 Seiten
2022
Lexington Books (Verlag)
978-1-7936-1337-0 (ISBN)
99,95 inkl. MwSt
Crime, Punishment, and Video Games presents a comprehensive overview of some of the most pressing issues related to video games and their relationship with crime and justice.
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

Kristine Levan is associate professor of criminology in the Department of Culture, Society, and Justice at the University of Idaho. Steven Downing is associate professor of social science and humanities at the University of Ontario Institute of Technology in Oshawa, Ontario, Canada.

Introduction

Chapter 1: Video Games and Violence

Chapter 2: Crime Typologies in Video Games

Chapter 3: Deviant Role-Playing

Chapter 4: Law Enforcement and Video Games

Chapter 5: Punishment, Prisons, and Jails in Video Games

Chapter 6: Portrayals of Race, Ethnicity, and Crime

Chapter 7: Video Games and Gender, Sexual Orientation, and Gender Identity

Chapter 8: E-Sports, Gambling, Match-fixing, and Performance Enhancement

Chapter 9: Critical Criminology and Serious Gaming

Conclusion

Erscheinungsdatum
Verlagsort Lanham, MD
Sprache englisch
Maße 160 x 235 mm
Gewicht 531 g
Themenwelt Recht / Steuern Strafrecht Kriminologie
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
ISBN-10 1-7936-1337-0 / 1793613370
ISBN-13 978-1-7936-1337-0 / 9781793613370
Zustand Neuware
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