Electronic Literature as Digital Humanities -

Electronic Literature as Digital Humanities

Contexts, Forms, and Practices
Buch | Softcover
392 Seiten
2022
Bloomsbury Academic USA (Verlag)
978-1-5013-7389-3 (ISBN)
37,40 inkl. MwSt
This book is available as open access through the Bloomsbury Open programme and is available on www.bloomsburycollections.com.

Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)––that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic.

The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature.

Dene Grigar is an Associate Professor and Director of The Creative Media & Digital Culture Program at Washington State University Vancouver, USA. With Stuart Moulthrop, she is the recipient of a 2013 NEH Start Up grant for a digital preservation project for early electronic literature that culminated into an open source, multimedia book for scholars entitled Pathfinders, and a book of criticism entitled Traversals. She was President of the Electronic Literature Organization (2013-2019) and Associate Editor of Leonardo Reviews. James O'Sullivan lectures in digital arts and humanities at University College Cork, Ireland. His research has been published in a variety of venues, including Digital Scholarship in the Humanities. He is the author of Towards a Digital Poetics (2019), as well as the editor of several volumes including Electronic Literature as Digital Humanities (with Grigar, 2021).

About the Editors
Electronic Literature as Digital Humanities: An Introduction
Dene Grigar

Section I Contexts
1. The Origins of Electronic Literature: An Overview
Giovanna di Rosario, Nohelia Meza, and Kerri Grimaldi
2. Third-Generation Electronic Literature
Leonardo Flores
3. Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape
Élika Ortega and Alex Saum-Pascual
4. Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL
Davin Heckman
5. The E-Poetry Festivals: Celebration, Art, and Imagination in Community
Loss Pequeño Glazier
6. Cyberfeminist Literary Space: Performing the Electronic Manifesto
Carolyn Guertin
7. Bodies in E-Lit
Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro and K. Alysse Bailey

Section II Forms
8. Ambient Art and Electronic Literature
Jim Bizzocchi
9. Electronic Literature and Sound
John F. Barber
10. Augmented Reality
Anne Karhio
11. Artistic and Literary Bots
Leonardo Flores
12. Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative
Theresa Jean Tanenbaum and Karen Tanenbaum
13. Hypertext Fiction Ever After
Stuart Moulthrop
14. Place Taking Place: Temporary Poetic Theaters
Judd Morrissey
15. Kinetic Poetry
Álvaro Seiça
16. Kinepoeia in Animated Poetry
Dene Grigar
17. Mobile Electronic Literature
Jeneen Naji
18. The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things
Helen J. Burgess
19. Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction
Will Luers

Section III Practices
20. Challenges to Archiving and Documenting Born-Digital Literature: What Scholars, Archivists, and Librarians Need to Know
Dene Grigar
21. Holes as a Collaborative Project
Graham Allen
22. Publishing Electronic Literature
James O’Sullivan
23. E-Lit after Flash: The Rise (and Fall) of a “Universal” Language
Anastasia Salter and John Murray
24. Learning as You Go: Inventing Pedagogies for Electronic Literature
Davin Heckman

Section IV Artist Interventions
25. My cODEwORk ARTicle
Michael J. Maguire
26. Locative Narrative
Jeremy Hight
27. Come Play Netprov!: Recipes for an Evolving Practice
Rob Wittig and Mark C. Marino
28. A Collective Imaginary: A Published Conversation
Kate Pullinger and Kate Armstrong
29. Addressing Torture in Iraq through Critical Digital Media Art—Hearts and Minds: The Interrogations Project
Roderick Coover, Scott Rettberg, Daria Tsoupikova and Arthurh Nishimoto
30. Poetic Playlands: Poetry, Interface, and Video Game Engines
Jason Nelson
31. A Way Is Open: Allusion, Authoring System, Identity, and Audience in Early Text-Based Electronic Literature
Judy Malloy

Index

Erscheinungsdatum
Reihe/Serie Electronic Literature
Zusatzinfo 22 bw illus
Verlagsort New York
Sprache englisch
Maße 152 x 229 mm
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Technik
ISBN-10 1-5013-7389-7 / 1501373897
ISBN-13 978-1-5013-7389-3 / 9781501373893
Zustand Neuware
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