Cross-Disciplinary Uses of Gamification in Organizations
Seiten
2022
Business Science Reference (Verlag)
978-1-7998-9223-6 (ISBN)
Business Science Reference (Verlag)
978-1-7998-9223-6 (ISBN)
This comprehensive and timely publication is an essential reference source, building on the available literature in the field of gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field.
This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.
This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.
Oscar Bernardes, ISCAP IPP, ISEP IPP, Universidade de Aveiro, Portugal Vanessa Amorim, ISCAP IPP, Portugal António Carrizo Moreira, Universidade de Aveiro, Portugal
Erscheinungsdatum | 17.01.2022 |
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Sprache | englisch |
Maße | 216 x 279 mm |
Gewicht | 633 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Sozialwissenschaften ► Soziologie ► Spezielle Soziologien | |
ISBN-10 | 1-7998-9223-9 / 1799892239 |
ISBN-13 | 978-1-7998-9223-6 / 9781799892236 |
Zustand | Neuware |
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