The Social Construction of Landscapes in Games

Buch | Softcover
X, 450 Seiten
2022 | 1st ed. 2022
Springer Fachmedien Wiesbaden GmbH (Verlag)
978-3-658-35402-2 (ISBN)

Lese- und Medienproben

The Social Construction of Landscapes in Games -
106,99 inkl. MwSt
The book is dedicated to a compilation of diverse and creative landscapes which occur in games. Being part of a game setting, these landscapes trigger social construction processes in specific ways. A selection of twenty-four research articles addresses the social constructions of landscapes represented in analogue, digital and hybrid game formats as well as their theoretical framing and future perspectives.

Dr. Dennis Edler studied Geography and English/American Studies at the Ruhr-Universität Bochum (RUB) and at the University College Cork (UCC), Ireland; M.Sc. in Geography, specialising in Geomatics, at the RUB; since 2015 lecturer at the RUB Department of Geography - with teaching and research focus on Cartography and Geographic Information Science.
Dr. Dr. Olaf Kühne studied geography, sociology, modern history and geology at the universities of Saarland and Hagen; since 2016 professor of urban and regional development at the University of Tübingen
Dr. Corinna Jenal studied Political Science, German Studies and Philosophy at the University of Trier; Certificate in Sustainability Science at the University of Saarland; since 2016 research assistant in the Department of Geosciences at the Chair of Urban and Regional Development at the University of Tübingen


Theoretical Appraoches.- Analog Worlds.- Digital Worlds.- Hybrid Worlds.- Further development and perspective.

Erscheinungsdatum
Reihe/Serie RaumFragen: Stadt – Region – Landschaft
Zusatzinfo X, 450 p. 77 illus., 64 illus. in color.
Verlagsort Wiesbaden
Sprache englisch
Maße 148 x 210 mm
Gewicht 597 g
Themenwelt Naturwissenschaften Geowissenschaften Geografie / Kartografie
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
Schlagworte Computergames • Digital Landscapes • Ego Shooter • Gamification • Hybrid Worlds • Landscapes in computer games • Mass media • Media research • Theory of Landscapes • Urban landscapes • Virtual landscapes
ISBN-10 3-658-35402-X / 365835402X
ISBN-13 978-3-658-35402-2 / 9783658354022
Zustand Neuware
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