Modes of Esports Engagement in Overwatch
Springer International Publishing (Verlag)
978-3-030-82769-4 (ISBN)
The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematicsections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon's cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.
Maria Ruotsalainen is a PhD candidate at University of Jyväskylä, Finland. She has had articles published by the Journal of Intercultural Communication, P@rticipations, and Games and Culture.
Maria Törhönen is a PhD candidate at Tampere University of Technology, Computing and Electrical Engineering, Finland. She was previously co-founder, Business Development Director & game producer for Greener Grass Company, and projects include Angry Birds and Dice Hunter: Quest of the Dicemancer.
Veli-Matti Karhulahti is Senior Researcher in the Faculty of Humanities & Social Sciences at the University of Jyväskylä, Finland, and Adjunct Professor in the Department of Media Studies, University of Turku, Finland. He is author of Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development (2020), coordinator and Board Member of the Turku Game Research Network, Finland, and co-founder and Board Member of the Society of Finnish Games Research, Finland.
1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti.- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti.- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey.- 4. The Player's Interpretative Agency and the Developer's Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom.- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen.- 6. "KKona Where's Your Sense of Patriotism?" - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen.- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano.- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case "Ellie"; Usva Friman & Maria Ruotsalainen.- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones.- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley.- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujic.
Erscheinungsdatum | 13.03.2022 |
---|---|
Zusatzinfo | XVII, 229 p. 31 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 329 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Soziologie | |
Schlagworte | Digital Culture • Digital Media • eSports • Game Culture • Game Development • Game Studies • open access • Overwatch |
ISBN-10 | 3-030-82769-0 / 3030827690 |
ISBN-13 | 978-3-030-82769-4 / 9783030827694 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich