Understanding Games and Game Cultures - Ingrid Richardson, Larissa Hjorth, Hugh Davies

Understanding Games and Game Cultures

Buch | Hardcover
248 Seiten
2021
SAGE Publications Ltd (Verlag)
978-1-5264-9801-4 (ISBN)
138,40 inkl. MwSt
Digital games are one of the most significant media interfaces of contemporary life. 



Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? 

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.






It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia. 

Chapter 1: Introduction: Understanding Games and Game Cultures
Part I: Games in Context
Chapter 2: Methods in Games Studies
Chapter 3: Game Industries and Interfaces
Part II: Communities of Practice
Chapter 4: Game Communities and Productive Fandom
Chapter 5: Esports and Fantasy Sports
Chapter 6: Livestreaming and Let’s Play
Part III: Artful Interventions
Chapter 7: Between Art Games and Game Art
Chapter 8: Serious Games and Games for Change
Chapter 9: Pervasive Games and Urban Play
Part IV: Mobilities
Chapter 10: The Rise and Rise of Mobile Games
Chapter 11: Augmented Reality Games and Playful Locative Media
Chapter 12: Conclusion: Themes and Futures

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 170 x 242 mm
Gewicht 590 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
ISBN-10 1-5264-9801-4 / 1526498014
ISBN-13 978-1-5264-9801-4 / 9781526498014
Zustand Neuware
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