Ludonarrative Synchronicity in the 'BioShock' Trilogy
Springer International Publishing (Verlag)
978-3-030-63867-2 (ISBN)
Lyz Reblin-Renshaw is an Independent Scholar based in Los Angeles, California. She obtained her PhD from Michigan Technological University, USA, in Spring 2020. She has contributed a chapter to Companion to Latin American Science Fiction (forthcoming), and has had articles published in Bright Lights Film Journal and E-Research: A Journal of Undergraduate Studies.
1. Introduction.- a. Ludonarrative Dissonance.- b. Ludology.- c. Narratology.- d. Definitions.- e. Ludonarrative Synchronicity.- f. Research Approach & Analysis.- 2. BioShock: Welcome to Rapture.- a. A Modern Day Atlantis.- b. In The End, Our Choices Make Us.- c. Somewhere Beyond the Sea.- d. A Man Chooses, A Slave Obeys.- e. Summary.- 3. BioShock 2: Rapture Was Just the Beginning.- a. The Beast of Ryan Lives.- b. The Devil and the Deep Blue Sea.- c. Here Comes the Bogeyman.- d. For Every Choice, There Is An Echo.- e. Summary.- 4. BioShock Infinite: The New Eden.- a. Bring Us the Girl, And Wipe Away the Debt.- b. A City Lighter than Air.- c. Both Sinner and Saint.- d. A Choice is Better than None.- e. Summary.- 5. There's Always a Lighthouse, a Man, and a City.- a. Level Design.- b. Theme.- c. Immersion.- d. Summary.- 6. Conclusion.- a. Why Does Ludonarrative Synchronicity Matter?.- b. Game Over?
Erscheinungsdatum | 05.01.2021 |
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Zusatzinfo | VIII, 88 p. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 285 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
Sozialwissenschaften ► Soziologie | |
Schlagworte | Bioshock franchise • Games Studies • ludology • Narration and gameplay • Narratology studies • Video game studies |
ISBN-10 | 3-030-63867-7 / 3030638677 |
ISBN-13 | 978-3-030-63867-2 / 9783030638672 |
Zustand | Neuware |
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