Immersive Journalism as Storytelling -

Immersive Journalism as Storytelling

Ethics, Production, and Design
Buch | Softcover
202 Seiten
2021
Routledge (Verlag)
978-0-367-71330-0 (ISBN)
46,10 inkl. MwSt
This book sets out cutting edge new research and examines future prospects on 360-degree video, virtual reality (VR) and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives.

Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application.

This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.

The Open Access version of this book, available at http://www.taylorfrancis.com/books/e/9780367713294, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license

Turo Uskali is an Associate Professor and Head of the Journalism program at the University of Jyväskylä, Finland. His research and teaching focus on the interplay of innovations and journalism, and the future of media industries. Astrid Gynnild is a Professor and Head of the Journalism Research Group at the University of Bergen, Norway, and Principal Investigator of the ViSmedia project. Her current research and teaching focus is on visual journalism, new technologies, and innovation foresight. Sarah Jones is Deputy Dean at De Montfort University, UK. Sarah is listed in the top 15 global influencers in VR, is a Google Jump Creator, and has advised the UK Government on immersive technology. Sarah has published extensively on immersive and emerging media. Esa Sirkkunen works as a senior researcher at Research Centre COMET at the Tampere University, Finland. His research focuses on assemblages of digital technologies and journalism, and on broader themes like social theory, privacy, and freedom of speech.

Introduction: What is Immersive Journalism?
Part I: Storytelling




Exploring the Immersive Journalism Landscape
Esa Sirkkunen, Jorge Vázquez-Herrero, Turo Uskali, and Heli Väätäjä




Case Euronews: A Low-Cost Approach to Immersive Storytelling
Joakim Vindenes and Astrid Gynnild




Global Perspectives of Immersive Journalism
Sarah Jones

Part II: Ethics




The Impact of Emotions in Immersive Journalism
Turo Uskali and Pasi Ikonen




Project Syria: Accuracy in Immersive Journalism
Siri Flatlandsmo and Astrid Gynnild




Promises and Perils in Immersive Journalism
Deborah G. Johnson




It’s Not Just about Empathy: Going beyond the Empathy Machine in Immersive Journalism
Sarah Jones

Part III: Production and Design




Place-Based Journalism, Aesthetics, and Branding
David O. Dowling




Case Study: Creating A Business Value in Immersive Journalism
Ilona Ilvonen, Joel Vanhalakka and Nina Helander




The Hierarchy of Needs for User Experiences in Virtual Reality
Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku Turunen, Vesa Lindqvist, and Pasi Ikonen




Immersive Gaming as Journalism
Jonne Arjoranta, Raine Koskimaa and Marko Siitonen




Augmented Reality as News
Pasi Ikonen and Turo Uskali

Part IV: Education




Teaching Immersive Journalism
Turo Uskali and Pasi Ikonen




Immersive Journalism as Witnessing
Lars Nyre and Joakim Vindenes




Forecasting Future Trajectories for Immersive Journalism

Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones

Erscheinungsdatum
Zusatzinfo 5 Line drawings, black and white; 5 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 453 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 0-367-71330-6 / 0367713306
ISBN-13 978-0-367-71330-0 / 9780367713300
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
wie KI und virtuelle Welten von uns Besitz ergreifen – und die …

von Joachim Bauer

Buch | Hardcover (2023)
Heyne (Verlag)
22,00
eine jüdische Filmgeschichte der Bundesrepublik

von Lea Haselberg; Johannes Praetorius-Rhein; Erik Riedel …

Buch | Hardcover (2023)
Hanser (Verlag)
28,00