Exploring Digital Technologies for Art-Based Special Education -

Exploring Digital Technologies for Art-Based Special Education

Models and Methods for the Inclusive K-12 Classroom

Rick L. Garner (Herausgeber)

Buch | Softcover
198 Seiten
2020
Routledge (Verlag)
978-0-367-67121-1 (ISBN)
48,60 inkl. MwSt
Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Rick Garner is a professor of Art Education at Kennesaw State University, USA.

Introduction



Section I: Philosophical Underpinnings and Applications of Digital Arts Media



Chapter 1: Decentering Normal

Karen Keifer-Boyd & Aaron D. Knochel



Chapter 2: From Who I Am to All We Can Be

Michelle Tillander



Chapter 3: Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching

Courtney Lee Weida

Section II: Expanded Curriculum and Accessibility for Special Needs



Chapter 4: The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum

Tricia Fuglestad



Chapter 5: Hand and Digital Making for All: Where Creative Learning Happens
Sohee Koo & Rick L. Garner



Chapter 6: Museum for Everyone: Experiments and Probabilities in Telepresence Robots

Eunjung Chang

Section III: Flipped Digital Classrooms for Special Needs



Chapter 7: Art Education: Utilizing Technology to Meet the Needs of All

Rebecca K. Hitchcock



Chapter 8: Exploring the Possibilities and Effectiveness of Flipped Classroom

Tingting Windy Wang & Rick L. Garner

Section IV: Virtual Worlds/Augmented Realities for Addressing Disabilities



Chapter 9: Precious and Fragile Things: Students’ Digital Stories about Virtual Ability/Disability Art on Virtual Worlds

Mary Stokrocki



Chapter 10: Visual culture verses Virtual Culture: When Visual Culture is Created by Virtual World Users

Hsiao-Cheng (Sandrine) Han & Rick Garner



Chapter 11: The Crayon Doesn’t Do That: Early Childhood and Advanced Technology

Sean Justice & Marta Cabral, with Kate Gugliotta



Section V: Video and Digital Imagery for Self-Exploration



Chapter 12: Video Modelling in the Art Classroom: Enhancing the Learning of Students with Autism Spectrum Disorder

Anthony Woodruff



Chapter 13: Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners

Stephanie Baer



Chapter 14: Exploring Empathy and Attention through Illusions with Middle Level Students

Christopher Grodoski



Chapter 15: Transmedia Motivates and Enriches Learning of Underserved Students

Rick L. Garner & Christian Brown

Erscheinungsdatum
Reihe/Serie Routledge Research in Education
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Sozialwissenschaften Pädagogik Schulpädagogik / Sekundarstufe I+II
Sozialwissenschaften Pädagogik Sonder-, Heil- und Förderpädagogik
ISBN-10 0-367-67121-2 / 0367671212
ISBN-13 978-0-367-67121-1 / 9780367671211
Zustand Neuware
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