Gamer Trouble - Amanda Phillips

Gamer Trouble

Feminist Confrontations in Digital Culture

(Autor)

Buch | Softcover
256 Seiten
2020
New York University Press (Verlag)
978-1-4798-3492-1 (ISBN)
28,65 inkl. MwSt
Complicating perspectives on diversity in video games

Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems.

By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Amanda Philips is Associate Professor of English, Film and Media Studies, Women’s and Gender Studies, and American Studies at Georgetown University, and is the author of Gamer Trouble: Feminist Confrontations in Digital Culture (2020).

Erscheinungsdatum
Zusatzinfo 49 Halftones
Verlagsort New York
Sprache englisch
Maße 152 x 229 mm
Themenwelt Sozialwissenschaften Ethnologie
Sozialwissenschaften Kommunikation / Medien Allgemeines / Lexika
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie
ISBN-10 1-4798-3492-0 / 1479834920
ISBN-13 978-1-4798-3492-1 / 9781479834921
Zustand Neuware
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