Adventure Games
Bloomsbury Academic USA (Verlag)
978-1-5013-4654-5 (ISBN)
In this examination of heirs to the genre’s legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre’s ludic and narrative origins and patterns, where character (and the player’s embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
Aaron Reed is an award-winning game designer and interactive narrative researcher. His work has been featured by IndieCade, Kirkus, GDC, South by Southwest, The Book Lab, Slamdance, GaymerX, and PAX. He is the author of Creating Interactive Fiction With Inform 7 (2010) and of Blue Lacuna, voted one of the Top 10 Interactive Fiction games of all time. He holds a PhD in Computer Science and an MFA in Digital Arts, and is currently working on tools to create more dynamic game characters as a co-founder of Spirit AI. John T. Murray is an Assistant Professor of Digital Media at the University of Central Florida, USA. He is a co-author of Flash: Building the Interactive Web (2014). His research focuses on interactive narratives and reality media (augmented, virtual and mixed reality). Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (2014), and co-author of Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (2017) and Flash: Building the Interactive Web (2014). She was part of the editorial team for the Electronic Literature Collection Volume 3.
1. Outsider Characters, Outlier Players
2. Defining Adventure Games From the Ground Up
3. Gone Home? Walking and the Importance of Slow Gaming
4. A History of Violence: Bigby and The Telltale Game
5. Dream Daddies and Bondage Queens
6. Fragments of Adventure
7. Rick and Morty on the Holodeck
Bibliography
Index
Erscheinungsdatum | 21.02.2020 |
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Reihe/Serie | Approaches to Digital Game Studies |
Zusatzinfo | 22 bw illus |
Verlagsort | New York |
Sprache | englisch |
Maße | 140 x 216 mm |
Gewicht | 431 g |
Themenwelt | Mathematik / Informatik ► Mathematik ► Angewandte Mathematik |
Mathematik / Informatik ► Mathematik ► Finanz- / Wirtschaftsmathematik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-5013-4654-7 / 1501346547 |
ISBN-13 | 978-1-5013-4654-5 / 9781501346545 |
Zustand | Neuware |
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