Performativity in Art, Literature, and Videogames
Springer International Publishing (Verlag)
978-3-319-85396-3 (ISBN)
Darshana Jayemanne is Lecturer in Art, Media and Games at Abertay University, UK. Previously he was a researcher at The University of Melbourne, Australia. His current work investigates art, media and games and has appeared in venues such as Fibreculture, ToDiGRA Journal and The Journal of Broadcasting and Electronic Media.
1. Introduction: Videogames as PerformancesPart I. Framing Devices: Performative Loops in Literature and Art History2. How to Do Things With Images3. What is Rhyparography?: The Ambiguity of the Framing Device4. 'Fanciful Microscopy': Framing Devices and Uncertainty in Pynchon's The Crying of Lot 49
Part II. Anterior Motives: Performance in Videogames5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal6. Performative MultiplicitiesPart III. The Body Eclectic: Distortion, Distraction and Tactile Experience7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'8. Physical Wit: Games and the 'Tactile Unconscious'Part IV. Performative Multiplicities: A Method for Analyzing Videogame Performances9. The Nip and the Byte: Analogue and Digital Performances in Videogames10. Time Invaders: Conceptualizing Performative Game TimeConclusion
Erscheinungsdatum | 05.03.2022 |
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Zusatzinfo | XI, 331 p. 28 illus., 27 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 148 x 210 mm |
Gewicht | 4447 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Schlagworte | Chronotypology • digital games • Narratology • Performative Multiplicities • Software and the Body |
ISBN-10 | 3-319-85396-1 / 3319853961 |
ISBN-13 | 978-3-319-85396-3 / 9783319853963 |
Zustand | Neuware |
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