Transactions on Edutainment XIV -

Transactions on Edutainment XIV

Buch | Softcover
X, 245 Seiten
2018 | 1st ed. 2018
Springer Berlin (Verlag)
978-3-662-56688-6 (ISBN)
71,69 inkl. MwSt
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Transactions on Edutainment
Zusatzinfo X, 245 p. 101 illus.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 394 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Sozialwissenschaften
Schlagworte 3D Computer Graphics • Artificial Intelligence • computer vision • Education • E-Learning • Human Computer Interaction • Image Processing • image reconstruction • Image Segmentation • machine learning systems • Object recognition
ISBN-10 3-662-56688-5 / 3662566885
ISBN-13 978-3-662-56688-6 / 9783662566886
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90
alles zum Drucken, Scannen, Modellieren

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2024)
Markt + Technik Verlag
24,95