Respawn
Gamers, Hackers, and Technogenic Life
Seiten
2018
Duke University Press (Verlag)
978-1-4780-0292-5 (ISBN)
Duke University Press (Verlag)
978-1-4780-0292-5 (ISBN)
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures.
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Colin Milburn is Gary Snyder Chair in Science and the Humanities and Professor of English, Science and Technology Studies, and Cinema and Digital Media at the University of California, Davis. He is the author of Mondo Nano: Fun and Games in the World of Digital Matter and Nanovision: Engineering the Future, both also published by Duke University Press.
Introduction. All Your Base 1
1. May the Lulz Be with You 25
2. Obstinate Systems 51
3. Still Inside 78
4. Long Live Play 102
5. We Are Heroes 134
6. Green Machine 172
7. Pwn 199
Conclusion. Save Point 217
Acknowledgments 227
Notes 231
Bibliography 271
Index 293
Erscheinungsdatum | 09.11.2018 |
---|---|
Reihe/Serie | Experimental Futures |
Zusatzinfo | 88 illustrations |
Verlagsort | North Carolina |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 431 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-4780-0292-1 / 1478002921 |
ISBN-13 | 978-1-4780-0292-5 / 9781478002925 |
Zustand | Neuware |
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