The PlayStation Dreamworld -  Bown

The PlayStation Dreamworld

(Autor)

Buch | Hardcover
140 Seiten
2017
Polity Press (Verlag)
978-1-5095-1802-9 (ISBN)
51,90 inkl. MwSt
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is to borrow a phrase from Slavoj i ek the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis.
From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is to borrow a phrase from Slavoj i ek the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace a powerful arena for constructing our desires or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Alfie Bown is Assistant Professor of Literature at Hang Seng Management College, Hong Kong.

* Contents * Acknowledgements * Note on the Games * Tutorial: The Pokemon Generation * Level 1. * From Farming Simulation to Dystopic Wasteland: Gaming and Capitalism * Work and Play - Cultures of Distraction - Pastoral Dystopia, Apocalyptic Utopia No Alternative * Level 2. * Dreamwork: Cyborgs on the Analyst s Couch * Japanese Dreams, American Texts The Dreamworld - Repetitions and the Dromena Immersion and Westworld * Level 3. * Retro Gaming: The Politics of Former and Future Pleasures *90s Rational Gaming Virtual/Reality - Subject, Object, Enjoyment - Jouissance in the Arcades * Bonus Features: How to be a Subversive Gamer * Game Index * Endnotes

Erscheinungsdatum
Verlagsort Oxford
Sprache englisch
Maße 124 x 197 mm
Gewicht 256 g
Themenwelt Geisteswissenschaften Philosophie
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Soziologie
ISBN-10 1-5095-1802-9 / 1509518029
ISBN-13 978-1-5095-1802-9 / 9781509518029
Zustand Neuware
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