Storytelling for Interactive Digital Media and Video Games
Seiten
2017
Productivity Press (Verlag)
978-1-4987-0384-0 (ISBN)
Productivity Press (Verlag)
978-1-4987-0384-0 (ISBN)
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The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories
Key Features:
Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
Discusses media and its role in storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
Shows the different types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically and extrinsically
Key Features:
Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story
Discusses media and its role in storytelling, including images, art, sound, video, and animation
Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games
Shows the different types of story themes in gaming and how they are interwoven
Describes how to make games engaging and rewarding intrinsically and extrinsically
Nicholas B. Zeman is an assistant professor in media informatics at Northern Kentucky University.
Chapter 1 What is a Story? Fundamental Components of the Story
Chapter 2 Who is Telling the Story? Teller/Audience Relationship
Chapter 3 How Do We Tell Stories? Formats of Storytelling
Chapter 4 What Are Stories About? The Content of Stories
Chapter 5 Why Do We Tell Stories? Functional Storytelling
Chapter 6 Activities For Storytellers
Chapter 7 Conclusion
Chapter 9 The Moving Image
Chapter 10 Memes and Symbols
Chapter 11 Audio
Chapter 12 Exercises
Chapter 13 Conclusion
Chapter 14 Interaction Basics
Chapter 15 Interactive Media Types
Chapter 16 Games
Chapter 17 Stories and Games
Chapter 18 Activities
Chapter 19 Conclusion
Erscheinungsdatum | 02.06.2017 |
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Zusatzinfo | 89 Illustrations, black and white |
Verlagsort | Portland |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 440 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 1-4987-0384-4 / 1498703844 |
ISBN-13 | 978-1-4987-0384-0 / 9781498703840 |
Zustand | Neuware |
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