Contemporary Research on Intertextuality in Video Games -

Contemporary Research on Intertextuality in Video Games

Buch | Hardcover
330 Seiten
2016
IGI Global (Verlag)
978-1-5225-0477-1 (ISBN)
229,45 inkl. MwSt
Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and their players.
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players.

Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Christophe Duret, Université de Sherbrooke, Canada. Christian-Marie Pons, Université de Sherbrooke, Canada.

Erscheinungsdatum
Reihe/Serie Advances in Multimedia and Interactive Technologies
Verlagsort Hershey
Sprache englisch
Maße 152 x 229 mm
Gewicht 1220 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-5225-0477-X / 152250477X
ISBN-13 978-1-5225-0477-1 / 9781522504771
Zustand Neuware
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