Coin-Operated Americans - Carly A. Kocurek

Coin-Operated Americans

Rebooting Boyhood at the Video Game Arcade
Buch | Hardcover
272 Seiten
2015
University of Minnesota Press (Verlag)
978-0-8166-9182-1 (ISBN)
87,70 inkl. MwSt
Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of t
Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.

From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.

Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.

A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

Carly A. Kocurek is assistant professor of digital humanities and media studies and director of digital humanities at the Illinois Institute of Technology. Her work has appeared in journals including Game Studies, Journal of Gaming and Virtual Worlds, and Visual Studies and in the anthologies Before the Crash and Gaming Globally.

Contents

Acknowledgments
Introduction
1. The Microcosmic Arcade: Playing at the Cultural Vanguard
2. Gaming’s Gold Medalists: Twin Galaxies and the Rush to Competitive Gaming
3. Adapting Violence: Death Race and the History of Gaming Moral Panic
4. Anarchy in the Arcade: Regulating Coin-Op Video Games
5. Play Saves the Day: TRON, WarGames, and the Gamer as Protagonist
6. The Arcade Is Dead, Long Live the Arcade: Nostalgia in an Era of Ubiquitous Computing
7. The Future Is Now: Changes in Gaming Culture
Notes
Bibliography
Index

Zusatzinfo 44
Verlagsort Minnesota
Sprache englisch
Maße 140 x 216 mm
Themenwelt Geschichte Teilgebiete der Geschichte Kulturgeschichte
Geschichte Teilgebiete der Geschichte Technikgeschichte
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie Gender Studies
ISBN-10 0-8166-9182-7 / 0816691827
ISBN-13 978-0-8166-9182-1 / 9780816691821
Zustand Neuware
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