Race, Gender, and Deviance in Xbox Live
Anderson Publishing (Verlag)
978-0-323-29649-6 (ISBN)
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Kishonna L. Gray is an Assistant Professor in the School of Justice Studies at Eastern Kentucky University. She completed her Ph.D in Justice Studies at Arizona State University with a concentration in Media, Technology, & Culture. Her research and teaching interests incorporate an intersecting focus on marginalized identities (race, gender, class, sexuality, citizenship, etc.) and new media (online news forums, social media, virtual gaming communities). She has published in a variety of outlets, including Ada: A Journal of Gender, New Media, & Technology; New Review of Hypermedia and Multimedia; Crime, Media, Culture; the Bulletin of Science, Technology, & Society; Information, Communication, & Society; and the Journal of International and Intercultural Communication. Dr. Gray regularly posts to her blog at www.kishonnagray.com on topics related to race, gender, new media, and popular culture. She welcomes collaborations working with colleagues across the country, graduate students, and others interested in topics related to race, gender, new media, and video games.
Part I: The Games
Chapter 1: Video Games as Ideological Projects
Chapter 2: Racing and Gendering the Game
Part II: The Gaming Space
Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities
Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions
Part III: The Solutions
Chapter 5: Deviant Bodies Resisting Deviant Acts
Chapter 6: Virtual Tools in the Virtual House?
Verlagsort | Cincinnati |
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Sprache | englisch |
Maße | 174 x 246 mm |
Gewicht | 158 g |
Themenwelt | Sozialwissenschaften ► Soziologie |
ISBN-10 | 0-323-29649-1 / 0323296491 |
ISBN-13 | 978-0-323-29649-6 / 9780323296496 |
Zustand | Neuware |
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