Learning through Digital Game Design and Building in a Participatory Culture - Qing Li

Learning through Digital Game Design and Building in a Participatory Culture

An Enactivist Approach

(Autor)

Buch | Hardcover
216 Seiten
2014 | New edition
Peter Lang Publishing Inc (Verlag)
978-1-4331-1679-7 (ISBN)
166,10 inkl. MwSt
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules.
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.

Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.

Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.

Reihe/Serie New Literacies and Digital Epistemologies ; 14
New Literacies and Digital Epistemologies ; 14
Verlagsort New York
Sprache englisch
Maße 155 x 230 mm
Gewicht 470 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Pädagogik Bildungstheorie
ISBN-10 1-4331-1679-0 / 1433116790
ISBN-13 978-1-4331-1679-7 / 9781433116797
Zustand Neuware
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