The Maya to Houdini Transition Guide
Seiten
2014
Focal Press (Verlag)
978-0-240-82052-1 (ISBN)
Focal Press (Verlag)
978-0-240-82052-1 (ISBN)
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Increase your skillset and get the job with this project-based guide for artists looking to make the leap from Maya to Houdini. This frustration-free roadmap also offers solutions for integrating the two apps, allowing you to take your creativity to the next level.
Written by a seasoned visual effects veteran, this book is laced with practical projects and examples straight from the front-lines of visual effects production. Author Kevin Mannens himself had to switch from Maya to Houdini, so he knows the pain-points, and shows you how to avoid them.
Topics include:
- the core architecture of Maya and how it translates in Houdini
- How Houdini differs from Maya, and how they are the same
- How Maya and Houdini can integrate and how they do at some of the upper-echelon feature film studios
- How Maya/Houdini can supplement Houdini/Maya
Each chapter is an actual project, and the files included with the DVD allow you to work alongside each and every lesson in the book.
Written by a seasoned visual effects veteran, this book is laced with practical projects and examples straight from the front-lines of visual effects production. Author Kevin Mannens himself had to switch from Maya to Houdini, so he knows the pain-points, and shows you how to avoid them.
Topics include:
- the core architecture of Maya and how it translates in Houdini
- How Houdini differs from Maya, and how they are the same
- How Maya and Houdini can integrate and how they do at some of the upper-echelon feature film studios
- How Maya/Houdini can supplement Houdini/Maya
Each chapter is an actual project, and the files included with the DVD allow you to work alongside each and every lesson in the book.
A Belgian native, Kevin Mannens originally pursued an academic career at the University of Leuven, where he received a degree in philosophy. Due to a mind-boggling sequence of fortunate events, he regained consciousness and worked three years as an engineer at Alias|Wavefront (now Autodesk). Kevin is currently effects technical director at Industrial Light & Magic. His feature film credits include: Pacific Rim, The Amazing Spiderman, Alice in Wonderland, The Chronicles of Narnia: Prince Caspian, G-Force, and The Smurfs. Kevin is also author of Professional MEL Solutions for Production and is founding partner at Fracture-FX.com.
Erscheint lt. Verlag | 1.1.2014 |
---|---|
Verlagsort | Oxford |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Informatik ► Grafik / Design ► Maya | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 0-240-82052-5 / 0240820525 |
ISBN-13 | 978-0-240-82052-1 / 9780240820521 |
Zustand | Neuware |
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