How to Write Adventure Modules That Don't Suck - Jobe Bittman, Mike Breault, Ann K. Brown, Timothy Brown, Stephen Chenault

How to Write Adventure Modules That Don't Suck

Buch | Hardcover
162 Seiten
2024
Goodman Games (Verlag)
978-1-946231-08-6 (ISBN)
33,65 inkl. MwSt
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Erscheinungsdatum
Sprache englisch
Maße 229 x 279 mm
Gewicht 885 g
Themenwelt Sonstiges Geschenkbücher
ISBN-10 1-946231-08-8 / 1946231088
ISBN-13 978-1-946231-08-6 / 9781946231086
Zustand Neuware
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