Learning Technology for Education Challenges
Springer International Publishing (Verlag)
978-3-031-61677-8 (ISBN)
This book constitutes the refereed proceedings of the 12th International Conference on Learning Technology for Education Challenges, LTEC 2024, held in Kaohsiung, Taiwan, during July 29-August 1, 2024.
The 26 full papers included in this book were carefully reviewed and selected from 51 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning processes and culture; e-learning and performance, and artificial intelligence and learning.
.- SERIOUS GAMES AND VIRTUAL LEARNING ENVIRONMENTS.
.- The Effects of Gamification on Learning Outcomes in a Web programming course.
.- The Educational Usage of Virtual Reality Goggles.
.- Creating the Course "Philosophy of Life" for Online Teaching.
.- Bibliometric Analysis of Scientific Studies on the Use of Educational Digital Games in Mathematics Education.
.- LEARNING PRACTICES AND METHODOLOGIES.
.- Knowledge management model to support the virtual education.
.- Sport action evaluation based on human pose estimation.
.- Foreign Language Learners' Speaking, Listening Abilities.
.- Investigating the Impact of Agile Scrum Processes on Student Engineers' 21st Century (4Cs) Skills.
.- Exploring the Dynamics of Cultural Influence on Distance Learning Technology Acceptance: Evidence from the MENA Region.
.- LEARNING TECHNOLOGIES.
.- Shadow Puppet Chatbot: Preserving Cultural Tourism.
.- Leveraging Existing Online Platforms to Build Self-Improving.
.- A Middleware for Educational Ecosystems - Rights and Access-control Management by Design.
.- Revolutionizing Technical Education in Ethiopia: A Case Study on TVTI's Open Source eLearning Initiative (Pending).
.- LEARNING PROCESSES AND CULTURE.
.- Mining of Self-Regulated Learning Process Model in Online.
.- Compassion Fatigue among Pre-Service Teachers during Online.
.- Students' Perception on The Perceived of Knowledge of The Cyber threats analysis.
.- Remodeling Learning Culture in the Work place : Analysis of eight learning circles.
.- E-LEARNING AND PERFORMANCE.
.- Test of Competencies (TECO) in the bachelor's degree course in Occupational Therapy at the "Sapienza" University of Rome: cross sectional study internal consistency and discriminant validity.
.- The Effect of Online Instructors' Immediacy and Presence.
.- Teacher Fatigue, Social-Emotional Learning, Online Teaching.
.- Neuroscience Education Approach Through Online Learning.
.- Empowering Future Leaders: A Dynamic Task-Based E-Learning.
Erscheinungsdatum | 28.05.2024 |
---|---|
Reihe/Serie | Communications in Computer and Information Science |
Zusatzinfo | XII, 378 p. 92 illus., 46 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Mathematik / Informatik ► Informatik | |
Schlagworte | Artificial Intelligence for learning • Artificial Intelligence learning • augmented learning • Brain Based learning. • Cloud computing and e-Learning • Community based e-learning • Data Analytics & Big Data in Education • Data Mining & Knowledge Discovery • Data Security in e-Learning systems • E-learning in Web 3.0 • Immersive Learning and Multimedia applications • Integrated Learning and Educational Environments • Intelligent Learning Systems • IoT for learning • Knowledge Management for Learning • Learning and blockchain • Lifelong Learning, MOOC's • Lifelong Learning, MOOC’s • Mobile Learning • Problem-Based Learning • Simulations Learning Environments |
ISBN-10 | 3-031-61677-4 / 3031616774 |
ISBN-13 | 978-3-031-61677-8 / 9783031616778 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich