Chris Crawford on Interactive Storytelling - Chris Crawford

Chris Crawford on Interactive Storytelling

(Autor)

Buch | Softcover
384 Seiten
2004
New Riders Publishing (Verlag)
978-0-321-27890-6 (ISBN)
39,95 inkl. MwSt
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As a game designer or media storyteller, you know that the story is everything. However, figuring out how to tell it interactively - can be challenging. This work provides examples of contemporary games that rely on different technologies - and learn the storytelling lessons to be garnered from each of the past methodologies.
As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.
Erscheint lt. Verlag 14.10.2004
Sprache englisch
Maße 232 x 185 mm
Gewicht 652 g
Themenwelt Schulbuch / Wörterbuch Wörterbuch / Fremdsprachen
Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
ISBN-10 0-321-27890-9 / 0321278909
ISBN-13 978-0-321-27890-6 / 9780321278906
Zustand Neuware
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