HCI in Games -

HCI in Games

4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings

Xiaowen Fang (Herausgeber)

Buch | Softcover
XXIII, 666 Seiten
2022 | 1st ed. 2022
Springer International Publishing (Verlag)
978-3-031-05636-9 (ISBN)
106,99 inkl. MwSt
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022.

 

The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions.

 

The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Gameplay and Game Mechanics Design.- User Experience in Games and Gamified Interactions.- Player Behavior and Games Impact.- Games in Education and Learning.- Serious Games.- Augmented and Virtual Reality Games.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Computer Science
Zusatzinfo XXIII, 666 p. 290 illus., 243 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 1044 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Netzwerke
Informatik Software Entwicklung User Interfaces (HCI)
Sozialwissenschaften Pädagogik
Schlagworte Applications • Artificial Intelligence • Computer Games • Computer Hardware • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Education • Engineering • Game Design • Gameplay • Game Theory • Human-Computer Interaction (HCI) • Human engineering • Informatics • information systems • interactive computer graphics • Internet • Research • Signal Processing • User Interfaces • videogames
ISBN-10 3-031-05636-1 / 3031056361
ISBN-13 978-3-031-05636-9 / 9783031056369
Zustand Neuware
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