Innovations in Learning and Technology for the Workplace and Higher Education -

Innovations in Learning and Technology for the Workplace and Higher Education

Proceedings of ‘The Learning Ideas Conference’ 2021
Buch | Softcover
XIV, 438 Seiten
2021 | 1st ed. 2022
Springer International Publishing (Verlag)
978-3-030-90676-4 (ISBN)
246,09 inkl. MwSt
This book covers the topics such as online learning methodologies, case studies, new technologies in learning (such as virtual reality, augmented reality, holograms, and artificial intelligence), adaptive learning, and project-based learning. New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity. The Learning Ideas Conference was created to bring researchers, practitioners, and others together to discuss, innovate, and create.
The Learning Ideas Conference 2021 was the 14th annual conference and the first under its new name (following on its predecessors, the International Conference on E-Learning in the Workplace and the International Conference on Interactive Collaborative and Blended Learning). The conference was held online from June 14-18, 2021, and included two special tracks:  The ALICE (Adaptive Learning via Interactive, Collaborative and Emotional Approaches) Special Track and a track entitled Building a University of Tomorrow, from the Xi'an Jiaotong-Liverpool University (XJTLU) in China.
The papers included in this book may be of interest to researchers in pedagogy and learning theory, university faculty members and administrators, learning and development specialists, user experience designers, and others.

Dynamic Plan Generation and Digital Storyboarding for the Professional Training of Accident Prevention with Time Travel Games.- Speech Analysis for Advanced Medical Simulation.- Teaching Data Science in a Synchronous Online Introductory Course at a Business School -- A Case Study.- Make It Matter: A Collaborative Student-Led Engagement and Persistence Program.- Video Consumption with Global Applications in a Global Enterprise MOOC Context .- "All Zoomed Out": Strategies for Addressing Zoom Fatigue in the Age of COVID-19.- Online Learning Always Happens Somewhere: Where and When Will Office Workers Learn Post-Pandemic?.- Best Practices for Assessing Digital Literacy and Strengthening Online Pedagogy of Digitally Immigrant Stakeholders in Higher Education.- Analyzing User Behavior in a Self-Regulated Learning Environment.- ICBCI: An Integrated Model of Group and Individual Development for Learning Facilitators.- GRAF: A System for the Assessment, Accreditation and Representation of Competency Learning in Online Higher Education.- A Lean Six Sigma Certification MOOC: Balancing Standard Material and Individual Guidance to Help Participants Implement Real Projects.- Effectiveness of an Intelligent Question Answering System for Teaching Financial Literacy: A Pilot Study.- Escapeling: A Gamified, AI-Supported Chatbot for Collaborative Language Practice.- Emotional Intelligence Development in Tourism Education and Training through Digital Technologies.- Mindfulness Intervention Courses in STEM Education: a Qualitative Assessment.- Digital Project-Based Learning in the Higher Education Sector.- Gamification of Project Business Studies.- Mistakes: The Shadow Capital for Learning.- Lab 21 -- A Space for Learning, Sharing and Innovating.- The Importance of Language and Communication Skills in the IT Industry in Bosnia and Herzegovina.- Taking Project-Based Learning Online.- Instructional Design in a Digital Age: A New Model is Taking Hold.- Online Student-to-Student Interaction: Is It Feasible?.- Supporting the Development of Critical Thinking Skills through Work-Based Learning Activities: A Pilot Experience in the Educational Science Context.- Teaching Programming Skills to Blind and Visually Impaired Learners.- At Your Best! Artificial Intelligence, People and Business Analytics, Highly Realistic Avatars, Innovative Learning & Development.- A Digital Mindset for the Society 5.0: Experience and Online Escape Room.- Digital Learning: Healthcare Training by Tele-simulation and Online Cooperation.- An Approach for Continuous Supervision of Bachelor's and Master's Theses in Engineering Studies.- Hybridx Higher Education -- A Multidimensional Overlay of Hybrid Forms of Learning and Teaching.- Coherence between Online Learning and Project-Based Courses in Higher Education.- ALICE (Adaptive Learning via Interactive, Collaborative and Emotional Approaches) Special Track.- Grasping the Shape of Ethical Dilemmas: Towards an Educational Dilemma Generator.-Adaptivity in the Wild: Individualizing Reading Supports in Open Learning Scenarios.- Measuring Teachers' Civic Online Reasoning in a MOOC with Virtual Simulations and Automated Feedback Systems.- CAERS: A Conversational Agent for Intervention in MOOCs' Learning Processes.- A Tool for Evaluating the Quality of Online Teaching.- AI-based, Multilingual Interactive Exam Preparation.- Approaching Adaptive Support for Self-Regulated Learning.- Towards Personalized, Dialogue-Based System Supported Learning for MOOCs.

Erscheinungsdatum
Reihe/Serie Lecture Notes in Networks and Systems
Zusatzinfo XIV, 438 p. 153 illus., 113 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 688 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Sozialwissenschaften Pädagogik
Technik
Schlagworte Blended Learning • Collaborative Learning • learning • learning ideas • Lifelong Learning • Technology for the Workplace and Higher Education
ISBN-10 3-030-90676-0 / 3030906760
ISBN-13 978-3-030-90676-4 / 9783030906764
Zustand Neuware
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