Methodologies and Use Cases on Extended Reality for Training and Education
Seiten
2022
IGI Global (Verlag)
978-1-6684-3398-0 (ISBN)
IGI Global (Verlag)
978-1-6684-3398-0 (ISBN)
Describes the current research status of extended reality usage and discusses the foreseen advances in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field.
Extended reality (XR) is an umbrella term that includes all the immersive technologies, either the ones already existing — augmented reality (AR), virtual reality (VR), and mixed reality (MR) - or those that will be developed in the forthcoming years. Immersive technologies extend the experienced reality by either blending the virtual and real worlds or by creating a fully immersive experience. XR has been applied in training and educational settings to transform teaching/learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. We are experiencing a rapid spread of the usage of extended reality applications in several domains.
The book describes the current research status of extended reality usage and discusses the foreseen advancements in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field. The book is ideal for teachers, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, education professionals, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Extended reality (XR) is an umbrella term that includes all the immersive technologies, either the ones already existing — augmented reality (AR), virtual reality (VR), and mixed reality (MR) - or those that will be developed in the forthcoming years. Immersive technologies extend the experienced reality by either blending the virtual and real worlds or by creating a fully immersive experience. XR has been applied in training and educational settings to transform teaching/learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. We are experiencing a rapid spread of the usage of extended reality applications in several domains.
The book describes the current research status of extended reality usage and discusses the foreseen advancements in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field. The book is ideal for teachers, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, education professionals, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Anacleto Correia, Naval Academy, Portugal Vitor Viegas, Naval Academy, Portugal
Erscheinungsdatum | 01.12.2021 |
---|---|
Verlagsort | Hershey |
Sprache | englisch |
Gewicht | 633 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Mathematik / Informatik ► Informatik | |
Sozialwissenschaften ► Pädagogik ► Berufspädagogik | |
ISBN-10 | 1-6684-3398-2 / 1668433982 |
ISBN-13 | 978-1-6684-3398-0 / 9781668433980 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
elektronische Lehrmittel in den modernen Unterricht integrieren
Buch (2024)
Hanser, Carl (Verlag)
49,99 €
die Zusammenfassung
Buch | Softcover (2023)
Fachwirteverlag
24,80 €
eine Lernwerkstatt für Klasse 1 und 2
Buch (2023)
Lernbiene (Verlag)
25,90 €