Researching Virtual Play Experiences - Chris Bailey

Researching Virtual Play Experiences

Visual Methods in Education Research

(Autor)

Buch | Hardcover
XIX, 382 Seiten
2021 | 1st ed. 2021
Springer International Publishing (Verlag)
978-3-030-78693-9 (ISBN)
117,69 inkl. MwSt

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.


lt;p>Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

1. Welcome to banterbury.- 2. Situating the study.- 3. Exploring lived experience.- 4. PLATEAU 1.- 5. PLATEAU 2.- 6 PLATEAU 3.- 7. The Emergent Dimension of Play.

Erscheinungsdatum
Reihe/Serie Digital Education and Learning
Zusatzinfo XIX, 382 p. 158 illus., 100 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 652 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Pädagogik Allgemeines / Lexika
Schlagworte Alternative methodology in education • digital ethnography • Digital Literacies • Digital Play • Minecraft and Education • Play and community • play and learning • Visual methodology in education
ISBN-10 3-030-78693-5 / 3030786935
ISBN-13 978-3-030-78693-9 / 9783030786939
Zustand Neuware
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