Coding and the Arts
Connecting CS to Drawing, Music, Animation and More
Seiten
2021
International Society for Technology in Education (Verlag)
978-1-56484-889-5 (ISBN)
International Society for Technology in Education (Verlag)
978-1-56484-889-5 (ISBN)
Explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you'll connect the dots between programming, creativity and artistic expression.
Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art.
While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap.
CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media.
Chapters include:
Spotlights of working artists and educators who are integrating computing into their art.
Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use.
Alignment to the four pillars of computational thinking to help you create richer learning experiences for students.
Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies.
The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.
Unlock your students’ creative potential by exploring the intersections between CS and art across various types of artistic media, including drawing, animation, music and physically interactive art.
While there are books that discuss the intersection of the arts and computer science (CS), there are none written for K-12 teachers that cover the content overlaps between CS and the arts beyond a single programming environment, and that feature approaches and examples of practicing artists. Coding and the Arts fills that gap.
CS sometimes gets a bad rap as dry, isolated and uninteresting work — the pursuit of analytically minded techies working alone. In reality, programming is deeply creative and enables artists of all types to discover new ways to express themselves. In this book, you’ll explore how to apply computation to stretch the possibilities in many art forms, as well as how to pave the way for entirely new ones. By approaching programming tools as artistic media, you’ll connect the dots between programming, creativity and artistic expression. Along the way, you’ll learn from a diverse set of computational artists and teachers who are using technology to push the bounds of traditional artistic media.
Chapters include:
Spotlights of working artists and educators who are integrating computing into their art.
Deep dives into artistic programming environments, exploring their unique benefits, constraints and impact on classroom use.
Alignment to the four pillars of computational thinking to help you create richer learning experiences for students.
Lesson sketches aligned with CS concepts and the ISTE Computational Thinking Competencies.
The book also offers strategies for supporting students in developing as computational artists, including the attitudes and practices that will help them as artists and computer scientists.
Josh Caldwell (@MrJoshida) develops tools and instructional materials to help bring the beauty of computer science to students and teachers across the world. He currently works on CS learning and instruction projects for Google in Berlin. Previously, he led the development of several curricula across K-12 at Code.org. Before developing CS curriculum for teachers at scale, Josh was a middle school teacher outside Seattle, where he developed and taught a full spectrum of computer science and robotics courses with a focus on using project-based learning to connect CS to students’ interests and local issues. He is the author of Creative Coding: Lessons and Strategies to Integrate Computer Science Across the 6-8 Curriculum (ISTE 2018).
Erscheinungsdatum | 18.06.2021 |
---|---|
Verlagsort | Eugene |
Sprache | englisch |
Maße | 187 x 231 mm |
Gewicht | 395 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 1-56484-889-2 / 1564848892 |
ISBN-13 | 978-1-56484-889-5 / 9781564848895 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
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