How to Raise a Tech Genius
Develop Your Child's Computing Skills Without Spending Any Money
Seiten
2020
Robinson (Verlag)
978-1-4721-4362-4 (ISBN)
Robinson (Verlag)
978-1-4721-4362-4 (ISBN)
How to teach computing concepts without computers! How to Raise a Tech Genius makes the computing curriculum accessible for parents and families.
Teach computing concepts without computers! How to Raise a Tech Genius makes the computing curriculum accessible for parents and families.
We live in a digital world - one in which our children are surrounded by technology. It's a part of their lives in a way that even the most tech-savvy adults aren't fully able to comprehend. What we do know is that the workplace of tomorrow will require our children to harness the power behind the technology, to be able to understand key concepts and apply them. Logical reasoning, creativity and problem solving are skills that are becoming increasingly essential in the world of work.
How can we best prepare our children to enter this world? How to Raise a Tech Genius is a practical book that assumes no prior knowledge or understanding of computing and enables parents to learn skills and concepts alongside their children. The quick, easy and fun fifteen-minute activities within the book have been developed using first-hand teaching expertise and are fully mapped to the computing curriculum taught in schools.
From a deck of playing cards to the story books on your bookshelf or even the contents of your fridge, How to Raise a Tech Genius uses everyday objects that can be found around your home to illustrate core computer science concepts. Children and adults alike will enjoying playing games while developing their algorithmic thinking and logical reasoning skills. This book demystifies the computing curriculum for adults, showing parents a whole new side of computing, coding and technology so that they can help their child become a computing genius!
Teach computing concepts without computers! How to Raise a Tech Genius makes the computing curriculum accessible for parents and families.
We live in a digital world - one in which our children are surrounded by technology. It's a part of their lives in a way that even the most tech-savvy adults aren't fully able to comprehend. What we do know is that the workplace of tomorrow will require our children to harness the power behind the technology, to be able to understand key concepts and apply them. Logical reasoning, creativity and problem solving are skills that are becoming increasingly essential in the world of work.
How can we best prepare our children to enter this world? How to Raise a Tech Genius is a practical book that assumes no prior knowledge or understanding of computing and enables parents to learn skills and concepts alongside their children. The quick, easy and fun fifteen-minute activities within the book have been developed using first-hand teaching expertise and are fully mapped to the computing curriculum taught in schools.
From a deck of playing cards to the story books on your bookshelf or even the contents of your fridge, How to Raise a Tech Genius uses everyday objects that can be found around your home to illustrate core computer science concepts. Children and adults alike will enjoying playing games while developing their algorithmic thinking and logical reasoning skills. This book demystifies the computing curriculum for adults, showing parents a whole new side of computing, coding and technology so that they can help their child become a computing genius!
With over twenty years of experience in Computing education, Shahneila has seen the changes to the computing curriculum from many perspectives. As a teacher and Head of Department she led her department's transition to computing several years ahead of government changes. As a founding Computing At School Board Member she helped develop the Computing Programmes of Study. In 2014 Shahneila joined Ukie (UK Interactive Entertainment Association) to become Head of Education and Director for the nationwide Digital Schoolhouse programme. She is the author of Hacking the Curriculum: Creative Computing and the Power of Play, a book that uses play-based learning to teach computing in the Digital Schoolhouse programme.
Erscheinungsdatum | 17.07.2020 |
---|---|
Zusatzinfo | Approximately 5 b/w line drawings |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 234 mm |
Gewicht | 320 g |
Themenwelt | Sachbuch/Ratgeber ► Gesundheit / Leben / Psychologie ► Familie / Erziehung |
Schulbuch / Wörterbuch | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
ISBN-10 | 1-4721-4362-0 / 1472143620 |
ISBN-13 | 978-1-4721-4362-4 / 9781472143624 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
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