Unity 2018 Game Development in 24 Hours, Sams Teach Yourself
Addison Wesley (Verlag)
978-0-13-499813-8 (ISBN)
techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions
Learn how to…
Get up and running fast with the Unity 2018 game engine and editor
Work efficiently with Unity’s graphical asset pipeline
Make the most of lights and cameras
Sculpt stunning worlds with Unity’s terrain and environmental tools
Script tasks ranging from capturing input to building complex behaviors
Quickly create repeatable, reusable game objects with prefabs
Implement easy, intuitive game user interfaces
Control players through built-in and custom character controllers
Build realistic physical and trigger collisions
Leverage the full power of Unity’s Animation and new Timeline systems
Integrate complex audio into your games
Use mobile device accelerometers and multi-touch displays
Build engaging 2D games with Unity’s 2D tools and Tilemap
Apply the “finishing touches” and deploy your games
Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!
HOUR 1: Introduction to Unity
HOUR 2: Game Objects
HOUR 3: Models, Materials, and Textures
HOUR 4: Terrain and Environments
HOUR 5: Lights and Cameras
HOUR 6: Game 1: Amazing Racer
HOUR 7: Scripting, Part 1
HOUR 8: Scripting, Part 2
HOUR 9: Collision
HOUR 10: Game 2: Chaos Ball
HOUR 11: Prefabs
HOUR 12: 2D Game Tools
HOUR 13: 2D Tilemap
HOUR 14: User Interfaces
HOUR 15: Game 3: Captain Blaster
HOUR 16: Particle Systems
HOUR 17: Animations
HOUR 18: Animators
HOUR 19: Timeline
HOUR 20: Game 4: Gauntlet Runner
HOUR 21: Audio
HOUR 22: Mobile Development
HOUR 23: Polish and Deploy
HOUR 24: Wrap-up
Erscheinungsdatum | 02.08.2018 |
---|---|
Reihe/Serie | Sams Teach Yourself |
Verlagsort | Boston |
Sprache | englisch |
Maße | 178 x 230 mm |
Gewicht | 720 g |
Themenwelt | Schulbuch / Wörterbuch ► Wörterbuch / Fremdsprachen |
Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Sprachwissenschaft | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 0-13-499813-8 / 0134998138 |
ISBN-13 | 978-0-13-499813-8 / 9780134998138 |
Zustand | Neuware |
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