Clockwork Game Design
Routledge (Verlag)
978-1-138-42822-5 (ISBN)
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A hands-on, practical book that outlines a very specific approach to designing games
Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept
Practice designing games through the featured exercises and illustrations
Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He is a contributing editor to Gamasutra and his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has also guest lectured at NYU and Franklin & Marshall College.
Preface
Chapter 1: Theory
Section 1: Games
Section 2: The Essential Value of Games
Chapter 2: Anatomy
Section 1: Purpose
Section 2: The Core Mechanism
Section 3: The Goal
Section 4: Supporting Mechanisms
Section 5: Theme
Section 6: Documentation
Chapter 3: Construction
Section 1: The Approach
Section 2: Analysis
Section 3: Implementation
Chapter 4: Pitfalls
Section 1: Problems
Section 2: My Experiences
Section 3: Closing Thoughts
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Schulbuch / Wörterbuch | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-138-42822-1 / 1138428221 |
ISBN-13 | 978-1-138-42822-5 / 9781138428225 |
Zustand | Neuware |
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