Transactions on Computational Science XVIII
Springer Berlin (Verlag)
978-3-642-38802-6 (ISBN)
Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio.- Training Interpreters Using Virtual Worlds.- Mathematical Foundations for Designing a 3-Dimensional Sketch Book.- Image-Based Virtual Palpation.- Asynchronous Immersive Classes in a 3D Virtual World: Extended Description of vAcademia.- Real-Time Fractal-Based Valence Level Recognition from EEG.- Towards Multi-hazard Resilience as a New Engineering Paradigm for Safety and Security Provision of Built Environment.- Recognizing Avatar Faces Using Wavelet-Based Adaptive Local Binary Patterns with Directional Statistical Features.- Real-Time Reactive Biped Characters: Staying Upright and Balanced.- Using Head Tracking Data for Robust Short Term Path Prediction of Human Locomotion.- A Computational Model of Emotional Attention for Autonomous Agents.- Haptic Rendering of Volume Data with Collision Detection Guarantee Using Path Finding.- Towards Early Diagnosis of Dementia Using a Virtual Environment.- Providing Visual Support for Selecting Reactive Elements in Intelligent Environments.
Erscheint lt. Verlag | 6.6.2013 |
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Reihe/Serie | Lecture Notes in Computer Science | Transactions on Computational Science |
Zusatzinfo | XVI, 265 p. 130 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 434 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Mathematik / Informatik ► Informatik ► Betriebssysteme / Server | |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Sozialwissenschaften ► Pädagogik | |
Schlagworte | augmented reality • Collaborative Learning • Computer Security • Emotions • Virtual Worlds |
ISBN-10 | 3-642-38802-7 / 3642388027 |
ISBN-13 | 978-3-642-38802-6 / 9783642388026 |
Zustand | Neuware |
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