Video Games and Learning
Teaching and Participatory Culture in the Digital Age
Seiten
2011
Teachers' College Press (Verlag)
978-0-8077-5199-2 (ISBN)
Teachers' College Press (Verlag)
978-0-8077-5199-2 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
Featuring engaging stories from the author’s experiences as a game researcher, this book:
Explores the intersections between commercial game design for entertainment and design-based research conducted in schools.
Highlights the importance of social interactions around games at home, at school, and in online communities.
Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations.
Offers a forward-looking vision of the changing audience for educational video games.
Featuring engaging stories from the author’s experiences as a game researcher, this book:
Explores the intersections between commercial game design for entertainment and design-based research conducted in schools.
Highlights the importance of social interactions around games at home, at school, and in online communities.
Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations.
Offers a forward-looking vision of the changing audience for educational video games.
Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin–Madison, and associate codirector for educational research and development at the Wisconsin Institutes for Discovery. Visit the author’s website at www.kurtsquire.info.
Reihe/Serie | Technology, Education--Connections (The TEC Series) |
---|---|
Mitarbeit |
Herausgeber (Serie): Marcia C. Linn |
Verlagsort | New York |
Sprache | englisch |
Maße | 184 x 260 mm |
Gewicht | 540 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Informatik ► Weitere Themen ► Computerspiele | |
Sozialwissenschaften ► Pädagogik | |
ISBN-10 | 0-8077-5199-5 / 0807751995 |
ISBN-13 | 978-0-8077-5199-2 / 9780807751992 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Ein offizielles Minecraft-Handbuch
Buch | Hardcover (2022)
SchneiderBuch (Verlag)
12,00 €
Ein offizielles Minecraft-Handbuch
Buch | Hardcover (2022)
SchneiderBuch (Verlag)
12,00 €
Über 20 exklusive Bauanleitungen
Buch | Hardcover (2023)
SchneiderBuch (Verlag)
12,00 €