Advances in Computer Games
Springer Berlin (Verlag)
978-3-540-48887-3 (ISBN)
Innovative Opening-Book Handling.- Partial Information Endgame Databases.- Automatic Generation of Search Engines.- RSPSA: Enhanced Parameter Optimization in Games.- Similarity Pruning in PrOM Search.- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.- Recognizing Seki in Computer Go.- Move-Pruning Techniques for Monte-Carlo Go.- A Phantom-Go Program.- Dual Lambda Search and Shogi Endgames.- Chunking in Shogi: New Findings.- King Race.- The Graph-History Interaction Problem in Chinese Chess.- A New Family of k-in-a-Row Games.- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie.- Player Modeling, Search Algorithms and Strategies in Multi-player Games.- Solving Probabilistic Combinatorial Games.- On Colored Heap Games of Sumbers.- An Event-Based Pool Physics Simulator.- Optimization of a Billiard Player - Position Play.
From the reviews:
"Papers from the 11th International Conference on Advances in Computer Games are presented in this book. The papers should be of interest to those conducting research in this field, and to those with technical backgrounds who are generally interested. ... Overall, the papers are well written and informative. Each paper includes relevant references for those interested in further exploration of the topics discussed." (D. C. Hair, ACM Computing Reviews, Vol. 49 (8), August, 2008)
Erscheint lt. Verlag | 7.12.2006 |
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Reihe/Serie | Lecture Notes in Computer Science | Theoretical Computer Science and General Issues |
Zusatzinfo | XIV, 278 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 413 g |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik ► Naturwissenschaft |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | AI Planning • Algorithm analysis and problem complexity • Algorithmic Learning • Artificial Intelligence • Automat • Chess • combinatorics • Computer • computer checkers • computer chess • Computer Games • computer go • computers and games • Data Mining • Game Theory • graph history interaction • Heuristics • Intelligence • Knowledge Representation • Optimization • pattern association • Reinforcement Learning • Search algorithms • search strategies |
ISBN-10 | 3-540-48887-1 / 3540488871 |
ISBN-13 | 978-3-540-48887-3 / 9783540488873 |
Zustand | Neuware |
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