The Animation Producer's Handbook - Lea Milic, Yasmin McConville

The Animation Producer's Handbook

Buch | Softcover
224 Seiten
2006
Open University Press (Verlag)
978-0-335-22036-6 (ISBN)
33,65 inkl. MwSt
Covering the business and management processes of producing animation, from a project's inception to its conclusion, this work includes topics ranging from the initial concept and the pitch, to establishing a core team, developing the script and characters, budgeting and scheduling, and breaking down animation production in an understandable way.
Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production.From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.

Lea Milic is a producer at Jim Keeshen Productions in Santa Monica, California, USA, and Yasmin McConville is a producer at Yoram Gross/EM TV in Sydney, Australia. Between them they have over twenty years experience in all aspects of animation production in film, television, video games and the web.

Chapter One - Animation: A Definition and HistoryChapter Two – The Producers

Chapter Three – The Concept and The Pitch Bible

Chapter Four – Project Development

Chapter Five – Setting Up The Pre-Production Process

Chapter Six – The 2D Production Proccess – Part One

Chapter Seven – The 2D Production Process – Part Two

Chapter Eight – 2D Production

Chapter Nine – Pre-Production – 3D Animation

Chapter Ten – Production – 3D Animation

Chapter Eleven – Picture Post-Production/Sound Post-Production

Chapter Twelve – Producing Flash, Stop Motion & Multipath Movies

Glossary

Appendix

Erscheint lt. Verlag 16.5.2006
Verlagsort Milton Keynes
Sprache englisch
Maße 180 x 233 mm
Gewicht 400 g
Themenwelt Kunst / Musik / Theater Film / TV
Sachbuch/Ratgeber Freizeit / Hobby Fotografieren / Filmen
Schlagworte Animation
ISBN-10 0-335-22036-3 / 0335220363
ISBN-13 978-0-335-22036-6 / 9780335220366
Zustand Neuware
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