Computers and Games
Springer Berlin (Verlag)
978-3-540-20545-6 (ISBN)
1: Evaluation and Learning.- Distinguishing Gamblers from Investors at the Blackjack Table.- MOUSE(?): A Self-teaching Algorithm that Achieved Master-Strength at Othello.- Investigation of an Adaptive Cribbage Player.- Learning a Game Strategy Using Pattern-Weights and Self-play.- 2: Search.- PDS-PN: A New Proof-Number Search Algorithm.- A Generalized Threats Search Algorithm.- Proof-Set Search.- A Comparison of Algorithms for Multi-player Games.- Selective Search in an Amazons Program.- Playing Games with Multiple Choice Systems.- The Neural MoveMap Heuristic in Chess.- Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi.- 3: Combinatorial Games/Theory.- Solitaire Clobber.- Complexity of Error-Correcting Codes Derived from Combinatorial Games.- Analysis of Composite Corridors.- 4: Opening/Endgame Databases.- New Winning and Losing Positions for 7×7 Hex.- Position-Value Representation in Opening Books.- Indefinite Sequence of Moves in Chinese Chess Endgames.- 5: Commercial Games.- ORTS: A Hack-Free RTS Game Environment.- Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games.- A Structure for Modern Computer Narratives.- 6: Single-Agent Search/Planning.- Tackling Post's Correspondence Problem.- Perimeter Search Performance.- Using Abstraction for Planning in Sokoban.- 7: Computer Go.- A Small Go Board Study of Metric and Dimensional Evaluation Functions.- Local Move Prediction in Go.- Evaluating Kos in a Neutral Threat Environment: Preliminary Results.
Erscheint lt. Verlag | 12.11.2003 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XII, 436 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 626 g |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik ► Naturwissenschaft |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | AI Planning • Algorithm analysis and problem complexity • Algorithmic Learning • algorithms • Calculus • combinatorics • Complexity • Computer • computer chess • Computer Games • computers and games • Database • Data Mining • data structures • Game Theory • Hardcover, Softcover / Informatik, EDV/Informatik • HC/Informatik, EDV/Informatik • Heuristics • learning • Logic • pattern association • Reinforcement Learning • Search algorithms • search strategies |
ISBN-10 | 3-540-20545-4 / 3540205454 |
ISBN-13 | 978-3-540-20545-6 / 9783540205456 |
Zustand | Neuware |
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