Handbook of Esports Medicine -

Handbook of Esports Medicine

Clinical Aspects of Competitive Video Gaming
Buch | Softcover
XXXI, 252 Seiten
2021 | 1st ed. 2021
Springer International Publishing (Verlag)
978-3-030-73609-5 (ISBN)
85,59 inkl. MwSt
With over 450 million viewers worldwide and over $1 billion in revenue in 2019, competitive video gaming - known more popularly as esports - is not a fad, but rather a technological and cultural phenomenon. To remain competitive in this popular and sometimes lucrative field, gamers often practice upwards of 12 hours a day, performing anywhere from 400-600 actions per minute. As such, they are susceptible to a unique set of injuries and disorders from these complex movements, extended screen time and sedentary tendencies. This population requires motivated and educated healthcare providers familiar with their lifestyle and ailments to effectively prevent, diagnose, and treat relevant esports medical conditions. This handbook will serve as the first of its kind, an in-depth dive into the fundamentals of treating competitive video gamers created by the medical professionals and industry leaders.
Esports medicine is a subspecialty in its infancy: Research,resources, and guidelines are evolving rapidly as more is understood about this burgeoning patient population. This unique handbook will provide a comprehensive overview of the basics of esports, play mechanics and terminology specifically targeted towards healthcare professionals previously unfamiliar with the subject matter. It will convey the essentials of an esports history and physical exam and act as a step-by-step guide for treating video gamers and esports athletes. Furthermore, it will guide providers through each and every major diagnosis related to gaming, with the specific mechanisms of the injury, relevant physical exam maneuvers, and treatments selected specifically for gaming, covering upper and lower extremity injuries, conditions of the neck and back, gaming ergonomics, and psychological, nutritional and cultural considerations. 

Timely and practical, Handbook of Esports Medicine will be a valuable resource for primarily sportsmedicine, orthopedic, physical medical and rehabilitation, and pediatric physicians, as well as therapists, psychologists and trainers involved in competitive gaming.

lt;b>Lindsey Migliore, DO, is a licensed medical doctor in the field of physical medicine and rehabilitation. She is the founder of GamerDoc, a esports medicine brand that works with colleges and professional organizations to apply scientific principles to the field of competitive gaming. She has published multiple articles and spoken at national medical and gaming conventions on the topic of esports medicine. Dr. Migliore serves as a Faculty Associate in the NYIT Center for Sports Medicine.
Caitlin McGee, DPT, is a physical therapist with a background in neuroscience and exercise/sport science. She is the Co-Owner and Performance and Esports Medicine Director of 1HP, a company that provides health and performance services to players, teams, and organizations. She currently works with high school and collegiate esports programs to develop health and wellness standards, design programs to optimize player and team pertinence, and provide player education. She has been working in esports medicine for 6 years.
Melita N. Moore, MD, is a quadruple board certified physician in Physical Medicine and Rehabilitation, Sports Medicine, Brain Injury Medicine and Lifestyle Medicine. She served as a team physician in the NBA 2K League, Women's National Basketball Association (WNBA) and the  National Basketball Association (NBA) G League.  Having been one of a few team physicians of a professional esports team in the United States, she is uniquely aware of the mental and physical stress and burnout issues in the gaming community and is an international leader on health and wellness for gamers in the field of Esports Medicine.  In addition, she is a Member of the Board and Chair of the Health and Wellness Commission for the Global Esports Federation.  Her goal is to educate parents, gamers and stakeholders on the importance of healthy lifestyles in a digital world.

What is Esports? The Past, Present, and Future of Competitive Gaming.- Upper Extremity Disorders in Esports.- Neck and Back Disorders in Esports.- Lower Extremity Disorders in Esports.- The Ergonomics of Esports.- Nutrition for the Video Gamer.- The Psychology of Digital Games.- Esports Mental Performance.- Prevention of Esports Injuries.- Esports Cultural Competence.

Erscheinungsdatum
Zusatzinfo XXXI, 252 p. 28 illus., 23 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 127 x 203 mm
Gewicht 380 g
Themenwelt Sachbuch/Ratgeber Sport
Medizin / Pharmazie Gesundheitswesen
Medizin / Pharmazie Medizinische Fachgebiete Sportmedizin
Medizin / Pharmazie Studium
Schlagworte Behavioral and cognitive change • Competitive video gaming • Deep vein thrombosis • ergonomic design • eSports • Eye strain • Postural dysfunction • Radial styloid tenosynovitis • Spondylosis • Ulnar neuropathy
ISBN-10 3-030-73609-1 / 3030736091
ISBN-13 978-3-030-73609-5 / 9783030736095
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Leistungsphysiologische Trainingslehre unter besonderer …

von Jürgen Weineck

Buch | Hardcover (2019)
Spitta GmbH (Verlag)
79,61