Learning Experience Design
Kogan Page Ltd (Verlag)
978-1-3986-0262-5 (ISBN)
How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more.
This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics.
The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.
Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby.
Chapter - 01: Learning experience design;
Chapter - 02: Learning experience designers;
Chapter - 03: Emotion, attention and motivation;
Chapter - 04: Interface design;
Chapter - 05: Text and graphics;
Chapter - 06: Audio for learning;
Chapter - 07: Video and animation;
Chapter - 08: Engagement, questions and feedback;
Chapter - 09: Scenarios and simulations;
Chapter - 10: VR and AR;
Chapter - 11: Games and gamification;
Chapter - 12: Social learning;
Chapter - 13: Transfer and practice;
Chapter - 14: Workflow, curation and data
Erscheinungsdatum | 25.10.2021 |
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Verlagsort | London |
Sprache | englisch |
Maße | 155 x 234 mm |
Gewicht | 490 g |
Themenwelt | Sachbuch/Ratgeber ► Beruf / Finanzen / Recht / Wirtschaft ► Wirtschaft |
Wirtschaft ► Betriebswirtschaft / Management ► Personalwesen | |
ISBN-10 | 1-3986-0262-0 / 1398602620 |
ISBN-13 | 978-1-3986-0262-5 / 9781398602625 |
Zustand | Neuware |
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