Unity 2018 Augmented Reality Projects (eBook)

Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

(Autor)

eBook Download: EPUB
2018
358 Seiten
Packt Publishing (Verlag)
978-1-78883-584-8 (ISBN)

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Unity 2018 Augmented Reality Projects - Jesse Glover
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Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream




Key Features



  • Learn the principles of AR application development


  • Work with the most popular sensors used in AR games and applications across Android, Apple and Windows


  • Build experiences with interactive objects, physics, UI, animations, and C# scripting






Book Description



Augmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.






Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.






This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.






By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.





What you will learn



  • Build and run AR applications for specific headsets, including HoloLens and Daydream


  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale


  • Move around your AR scenes using locomotion and teleportation


  • Create filters or overlays that work in tandem with facial recognition software


  • Use GPS, geolocation services, and the camera feed to create a fitness application


  • Integrate AR and VR concepts together in a single application





Who this book is for



Unity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.


Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and DaydreamKey FeaturesLearn the principles of AR application development Work with the most popular sensors used in AR games and applications across Android, Apple and WindowsBuild experiences with interactive objects, physics, UI, animations, and C# scriptingBook DescriptionAugmented Reality allows for radical innovations in countless areas. It magically blends the physical and virtual worlds, bringing applications from a screen into your hands. Meanwhile, Unity has now become the leading platform to develop augmented reality experiences, as it provides a great pipeline for working with 3D assets.Using a practical and project-based approach, Unity 2018 Augmented Reality Projects educates you about the specifics of augmented reality development in Unity 2018.This book teaches you how to use Unity in order to develop AR applications which can be experienced with devices such as HoloLens and Daydream. You will learn to integrate, animate, and overlay 3D objects on your camera feed, before gradually moving on to implementing sensor-based AR applications. In addition to this, you will explore the technical considerations that are especially important and possibly unique to AR. The projects in the book demonstrate how you can build a variety of AR experiences, whilst also giving insights into C# programming as well as the Unity 3D game engine via the interactive Unity Editor.By the end of the book, you will be equipped to develop rich, interactive augmented reality experiences for a range of AR devices and platforms using Unity.What you will learnBuild and run AR applications for specific headsets, including HoloLens and DaydreamCreate 3D scenes with Unity and other 3D tools while learning about world space and scaleMove around your AR scenes using locomotion and teleportationCreate filters or overlays that work in tandem with facial recognition softwareUse GPS, geolocation services, and the camera feed to create a fitness applicationIntegrate AR and VR concepts together in a single applicationWho this book is forUnity 2018 Augmented Reality Projects is for you if you're a game developer familiar with 3D computer graphics and interested in building your own AR games or applications. Any experience in Unity and C# is an advantage.
Erscheint lt. Verlag 30.7.2018
Sprache englisch
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Sammeln / Sammlerkataloge
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte AR • ARCore • ARKit • augmented reality • Tango • UNITY • vuforia
ISBN-10 1-78883-584-0 / 1788835840
ISBN-13 978-1-78883-584-8 / 9781788835848
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Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

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