Board and Table Games from Many Civilizations (eBook)
464 Seiten
Dover Publications (Verlag)
978-0-486-14557-0 (ISBN)
There are many authoritative books on card games and chess, but only a handful on the dozens of other games known to mankind. This excellent handbook by R. C. Bell is a basic reference to board and table games from around the world, and one of the two or three finest books ever written on the subject. Originally published in two volumes in the 1960's, it is now available for the first time in a corrected, one-volume edition.Mr. Bell's encyclopedic work provides the rules and methods of play for 182 different games: Ma-jong, Hazard, Wei-ch'I (Go), backgammon, Wari, Continental draughts, Pachisi, Japanese chess, Bidou, Domino Loo, Cribbage, and many others. Volume one is divided into chapters devoted to race games, war games, games of position, Mancala games, dice games, and domino games; volume two follows the same arrangement and then proceeds to games with numbers, card games requiring boards, and games requiring manual dexterity. Additional information is furnished on making boards and pieces, and on gaming-counters.Game players, toymakers, and historians of culture will welcome this guided tour of games from Egypt, Meso-America, the Orient, India, Persia, Rome, Africa, Victorian England, and many other societies. Over 300 illustrations, both photographs and line drawings, add an illuminating counterpoint to the text.
INTRODUCTIONACKNOWLEDGEMENTS TO FIRST EDITIONACKNOWLEDGEMENTS TO SECOND EDITIONILLUSTRATIONSGLOSSARYChapter One: RACE GAMES I. CROSS AND CIRCLE RACE GAMES NYOUT ZOHN AHL PATOLLI PACHISI LUDO 2. SPIRAL RACE GAMES THE HYENA GAME THE ROYAL GAME OF GOOSE 3. SQUARE BOARD RACE GAMES THAAYAM 4. PEG SCORING BOARDS THE PALM TREE GAME 5. THE BACKGAMMON GROUP THE SUMERIAN GAME THE GAME OF THIRTY SQUARES LUDUS DUODECIM SCRIPTORUM TABULA CHASING THE GIRLS TOURNE-CASE SIXE-ACE FAYELES BACKGAMMONChapter Two: WAR GAMES I. THE ALQUERQUE GROUP ALQUERQUE THE STONE WARRIORS FIGHTING SERPENTS THE SIXTEEN SOLDIERS 2. THE CHESS GROUP SHATURANGA SHATRANJ CIRCULAR OR BYZANTINE CHESS THE COURIER GAME MODERN INTERNATIONAL CHESS THE MAHARAJAH AND THE SEPOYS CHINESE CHESS THE JUNGLE GAME 3. DRAUGHTS ENGLISH DRAUGHTS THE LOSING GAME DIAGONAL DRAUGHTS ITALIAN DRAUGHTS TURKISH DRAUGHTS REVERSI CONTINENTAL OR POLISH DRAUGHTS 4. THE TAFL GROUP FOX AND GEESE TABULT SAXON HNEFATAFL COWS AND LEOPARDS 5. THE LATRUNCULORUM GROUP SEEGA HIGH JUMP LUDUS LATRUNCULORUM 6. RUNNING-FIGHT GAMES TABLAN PULUCChapter Three: GAMES OF POSITION I. MORRIS GAMES NOUGHTS AND CROSSES THREE MEN'S MORRIS SIX MEN'S MORRIS NINE MEN'S MORRIS 2. THREE-IN-A-ROW GAMES DARA 3. FIVE-IN-A-ROW GAMES GO-MOKU HASAMI SHOGI 4. REPLACEMENT GAMES FIVE FIELD KONO HALMA 5. TERRITORIAL POSSESSION WEI-CH'I 6. PATIENCE GAMES SOLITAREChapter Four: MANCALA GAMES I. TWO-RANK MANCULA MANKALA'H PALLANGULI WARI 2. FOUR-RANK MANCULA CHISOLO DICEChapter Five: DICE GAMESDICE I. GAMES WITH TWO-SIDED DICE HEADS AND TAILS THE BOWL GAME 2. GAMES WITH SIX-SIDED DICE THIRTY-SIX PIG ACES IN THE POT BARBUDI HAZARD BUCK DICE MARTINETTI DROP DEAD INDIAN DICE "SHIP, CAPTAIN, MATE AND CREW" SEQUENCES TWENTY-SIX ACES 3. GAMES WITH SPECIAL DICE BELL AND HAMMER CROWN AND ANCHOR LIAR DICE 4. CHINESE DICE GAMES STRUNG FLOWERS THROWING HEAVEN AND NINE PUT AND TAKEChapter Six: DOMINO GAMES FISHING DISPUTING TENS COLLECTING TENS MA-JONG EUROPEAN DOMINOES THE BLOCK GAME THE BERGEN GAME FORTY-TWO BINGO DOMINO CRIB THE MATADOR GAME CYPRUS TIDDLE-A-WINKChapter Seven: MAKING BOARDS AND PIECESAppendix: BIOGRAPHIES
Erscheint lt. Verlag | 30.4.2012 |
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Sprache | englisch |
Maße | 140 x 140 mm |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
Kinder- / Jugendbuch ► Spielen / Lernen ► Abenteuer / Spielgeschichten | |
Schlagworte | 8080 • adders • Advanced Topics • Africa • ancient games • ANSI • Assembly language • Backgammon • BID • binary code • board games • books on computer architectures • books on computer engineerings • books on computer languages • books on computer memories • books on computing histories • books on digital circuits • books on digital designs • books on digital logics • books on digital systems • books on electrical circuits • books on library functions • books on logic gates • books on modern computers • books on standard libraries • Boolean logic • Braille • Building Blocks • building games • Card Games • circuitry • Classic • classic games • Codes • Coding • compute history • Computer Architecture • Computer Engineering • Computer Hardware • computer history • Computer Languages • computer memory • computer programmer • Computer Science • computer software • Computer systems • Computer Technology • Computing history • continental draughts • Crafts • cribbage • dice games • Digital Circuits • Digital Design • digital logic • Digital systems • diy games • domino loo • Egypt • Electrical Circuit • electrical engineer • Electrical Engineering • electromechanical • Electronics • encoding • Ethnic Studies • Exercises • fundamental level • fundamentals • Gameplay • Games • Go • Golden Age • Guide • Hazard • hexadecimal • high-level • historical perspective • History • India • inner workings • Integrated Circuits • international • japanese chess • kernighan • king explains • library functions • light bulb • Logic Gates • lowest level • machine code • machine language • Mahjong • making games • Mancala • Mesoamerica • microprocessors • modern approach • modern computers • modern computing • morse code • Multicultural • Nonfiction • number games • Objective-C • Operating Systems • Orient • pachisi • parcheesi • Persia • Petzold • Preprocessor • Processor • programing • programmers • Programming Languages • programming related • race games • Reference • Relays • Rules • school student • software engineer • Standard Library • Telegraph • Traditional • Transistors • understand concepts • Victorian England • Vintage • Von Neumann • War Games • Wari • Woodworking |
ISBN-10 | 0-486-14557-3 / 0486145573 |
ISBN-13 | 978-0-486-14557-0 / 9780486145570 |
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