Introduction to Artificial Intelligence (eBook)
512 Seiten
Dover Publications (Verlag)
978-0-486-15272-1 (ISBN)
Can computers think? Can they use reason to develop their own concepts, solve complex problems, play games, understand our languages? This comprehensive survey of artificial intelligence ― the study of how computers can be made to act intelligently ― explores these and other fascinating questions. Introduction to Artificial Intelligence presents an introduction to the science of reasoning processes in computers, and the research approaches and results of the past two decades. You'll find lucid, easy-to-read coverage of problem-solving methods, representation and models, game playing, automated understanding of natural languages, heuristic search theory, robot systems, heuristic scene analysis and specific artificial-intelligence accomplishments. Related subjects are also included: predicate-calculus theorem proving, machine architecture, psychological simulation, automatic programming, novel software techniques, industrial automation and much more.A supplementary section updates the original book with major research from the decade 1974-1984. Abundant illustrations, diagrams and photographs enhance the text, and challenging practice exercises at the end of each chapter test the student's grasp of each subject.The combination of introductory and advanced material makes Introduction to Artificial Intelligence ideal for both the layman and the student of mathematics and computer science. For anyone interested in the nature of thought, it will inspire visions of what computer technology might produce tomorrow.
PrefaceDevelopments1. INTRODUCTION Introduction Turing's Test Natural Intelligence Evidence from History Evidence from Introspection Evidence from the Social Sciences Evidence from the Biological Sciences State of Knowledge The Neuron and the Synapse Biological Memory Neural Data Processing Computers and Simulation2. "MATHEMATICS, PHENOMENA, MACHINES" Introduction On Mathematical Description The Mathematical Description of Phenomena Time Types of Phenomena Discrete Phenomena Finite-State Machines Turing Machines Simple Turing Machines Polycephalic Turing Machines Universal Turing Machines Limits to Computational Ability Summary3. PROBLEM SOLVING Introduction Paradigms General Approaches Environments Aptitudes Evolutionary and Reasoning Programs "Paradigms for the Concept of "Problem" Situation-Space System Inference "Problem Solvers, Reasoning Programs, and Languages" General Problem Solver Reasoning Programs State-Space (Situation-Space) Problems Representation Puzzles Problem Reduction and Graphs Summary Heuristic Search Theory Need for Search Search Procedures Search Trees "Planning, Reasoning by Analogy, and Learning" Planning Reasoning by Analogy Learning "Models, Problem Representations, and Levels of Competence" Models The Problem of Problem Representation Levels of Competence4 GAME PLAYING Introduction Games and Their State Spaces Strategy State Spaces Game Trees and Heuristic Search Game Trees and Minimax Analysis Static Evaluations and Backed-up Evaluations The Alpha-Beta Technique Generating (Searching) Game Trees Checkers Checker Player Learning Learning Situations for Generalization Book Learning Results Chess and GO Chess The Game of GO Poker and Machine Development of Heuristics Bridge General Game-Playing Programs5. PATTERN PERCEPTION Introduction Some Basic Definitions and Examples Eye Systems for Computers Scene Analysis Picture Enhancement and Line Detection Perception of Regions Perception of Objects Learning to Recognize Structures of Simple Objects Some Problems for Pattern Perception Systems6. THEOREM PROVING Introduction First-Order Predicate Calculus Theorem-Proving Techniques Resolution Groundwork Clause-Form Equivalents The Unification Procedure The Binary Resolution Procedure Summary Heuristic Search Strategies Extensions Simplification Strategies Refinement Strategies Ordering Strategies Reasoning by Analogy Solving Problems with Theorem Provers State-Space Predicate-Calculus Descriptions of State-Space Problems "Path Finding, Example Generation, Constructive Proofs, Answer Extraction" Applications to Real-World Problems Theorem Proving in Planning and Automatic Programming Planning Planner Automatic Programming7. SEMANTIC INFORMATION Introduction Natural and Artificial Languages Definitions Natural Languages Artificial Languages and Programming Languages String Languages "Grammars, Machines, and Extensibility" "Programs that "Understand" Natural Language" Five Problems Syntax Recursive Approaches to Syntax Semantics and Inference Generation and Integration Some Conversations with Computers Language and Perception Networks of Question-Answering Programs Pattern Recognition and Grammatical Inference "Communications, Teaching, and Learning"8. PARALLEL PROCESSING AND EVOLUTIONARY SYSTEMS Introduction Motivations Cellular Automata Abelian Machine Spaces Questions of Generality and Equivalence Self-affecting Systems: Self-reproduction "Hierarchical, Self-organizing, and Evolutionary Systems" Conditions Hierarchical Systems Self-organizing Systems Evolutionary Systems Summary9. THE HARVEST OF ARTIFICIAL INTELLIGENCE Introduction Robots A Look at Possibilities Tools and People Over Mechanization of the World: The Machine as Dictator The Well-natured MachineBibliographyIndex
Erscheint lt. Verlag | 19.2.2013 |
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Reihe/Serie | Dover Books on Mathematics |
Sprache | englisch |
Maße | 140 x 140 mm |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Sammeln / Sammlerkataloge |
Schlagworte | advanced ai • ai system • Artificial Intelligences • artificially intelligent • artificial neural • beyond human • Bill Gates • biological • black boxes • books on ai systems • books on decision theories • books on design systems • books on electronic computers • books on intelligent machines • books on software systems • bostrom • capabilities • cede control • chain-reaction • children playing • collective intelligence • Computational • Computer Science • computing power • Conceptual Frameworks • Cultural Evolution • Decision Theory • design systems • developing artificial • draw attention • Economic Growth • electronic computers • Elon Musk • emulations • existential threat • Failure Modes • future ai • government regulation • Hardware • human brains • human civilization • human creators • Human History • human intellect • Human Intelligence • humanity institute • human level • human-level • human minds • Human society • human values • intelligent entities • intelligent machine • Language Processing • level intelligence • machine intelligence • machines • Natural Languages • Near future • neurons • Oxford University • paper clips • paperclips • plies • Popular science • processing speed • pros • qualitatively • Ray Kurzweil • Recalcitrance • recursively • replace human • Robotic • robots • Scenarios • Science Fiction • Singleton • Skynet • Smarter • Software systems • Space Odyssey • sparrows • Strategic Advantage • strong ai • subagents • super intelligence • super-intelligence • super intelligent • super-intelligent • superintelligent • synthetic body • takeoff • target planet • Technological singularity • Turing • winner-take-all |
ISBN-10 | 0-486-15272-3 / 0486152723 |
ISBN-13 | 978-0-486-15272-1 / 9780486152721 |
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