Storytelling in Video Games - Amy M. Green

Storytelling in Video Games

The Art of the Digital Narrative

(Autor)

Buch | Softcover
235 Seiten
2017
McFarland & Co Inc (Verlag)
978-1-4766-6876-5 (ISBN)
27,40 inkl. MwSt
Explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games. The book then moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title's story.
This book explores video games as important cultural artifacts and as sources of powerful, compelling storytelling. It begins by considering the fundamental structures of video games—including immersion and player agency—and deepens the exploration of such elements by considering how each plays a role in storytelling. The book moves from the theoretical to the practical by considering numerous modern games and the stories they tell through careful, considered analysis of each title’s story. Games considered at length include the Mass Effect series, BioShock, The Last of Us and many more. The book also explores genres like the visual novel, which are less frequently considered in video game study. What emerges from this book, which appeals to academics, game enthusiasts, and the general public, is the importance of considering video games as serious and important sources of storytelling exploring complex thematic subjects like identity, morality, and the impact of player choice.

Amy M. Green is an Assistant Professor-in-Residence at the University of Nevada, Las Vegas. Her work with video games has appeared in numerous academic journals and TEDx talks.

Table of Contents


Preface

1. Digital Storytelling and the Importance of Play

2. Structural Features of Digital Stories: Agency, Immersion and World Building

3. The Primacy of Story Part 1: ­Long-Form Storytelling in Digital Narratives

4. The Primacy of Story Part 2: Shorter Playtimes, Profound Storytelling

5. Video Game Study and the Higher Education Classroom

Chapter Notes

Works Cited

Index

Erscheinungsdatum
Reihe/Serie Studies in Gaming
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Gewicht 312 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Schulbuch / Wörterbuch Wörterbuch / Fremdsprachen
Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien
ISBN-10 1-4766-6876-0 / 1476668760
ISBN-13 978-1-4766-6876-5 / 9781476668765
Zustand Neuware
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