Wargaming Campaigns
Seiten
2022
Pen & Sword Military (Verlag)
978-1-4738-5591-5 (ISBN)
Pen & Sword Military (Verlag)
978-1-4738-5591-5 (ISBN)
Campaigns give your wargames context and test your skills at the strategic level, this book tells you how to design and run a wargaming campaign. Contains a full set of campaign rules adaptable to any period upto AD1900.
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign'.
Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period upto AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign'.
Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period upto AD 1900. 'Whatever historical or fantasy setting your prefer, Henry shows that even simple campaigns can add extra fun to your gaming.
A wargamer since childhood, Henry Hyde burst onto the wargames scene in 2006 with his own Battlegames magazine. He went on to edit the combined Miniature Wargames with Battlegames before leaving to pursue other design and publishing interests in 2016. His enthusiasm for wargaming is rooted in his deep love of history (he has a degree in European History from Sussex University) but he also enjoys writing fiction, photography, watercolour painting, music and cooking. He is the author of the acclaimed The Wargaming Compendium published by Pen & Sword Books in 2013. Henry lives near the sea in East Sussex.
Erscheinungsdatum | 20.09.2018 |
---|---|
Zusatzinfo | 200+photos, maps and diagrams |
Verlagsort | South Yorkshire |
Sprache | englisch |
Maße | 172 x 246 mm |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
ISBN-10 | 1-4738-5591-8 / 1473855918 |
ISBN-13 | 978-1-4738-5591-5 / 9781473855915 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Entdecken und kombinieren | Das Wissensbuch mit 20 Rätseln
Buch | Hardcover (2024)
Edition Michael Fischer / EMF Verlag
22,00 €
Perfekt planen, Qualität erkennen und vergleichen, den günstigsten …
Buch | Softcover (2022)
GÜNTHER NET PUBLISHING (Verlag)
29,98 €
Den Umgang mit Gefühlen lernen: Gruppenspiele & Entspannungsübungen …
Buch | Softcover (2024)
Don Bosco Medien (Verlag)
7,50 €