One Jump ahead - Jonathan Schaeffer

One Jump ahead

Challenging Human Supremacy in Checkers
Buch | Hardcover
510 Seiten
1997
Springer-Verlag New York Inc.
978-0-387-94930-7 (ISBN)
42,75 inkl. MwSt
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Provides an account of the development of the world checkers champion computer program from inception to the match against the reigning world champion, Marion Tinsley, and finally to its culmination - perfect game of checkers. This book explores both the technical issues and the human story which unfolds. It helps to learn how checkers is solved.
The new edition of this extraordinary book tells of the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing account of failures and successes. He describes the human story behind the program and his own feelings in learning from mistakes and technical problems in a continuous effort to improve Chinook's performance.Beginning in 1988, we follow the development of Chinook from an innocent question asked over lunch through to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, perfecting checkers. As the story unfolds, readers are introduced to its key figures, and to the rules of checkers and the basics of computer game programs. As a result, all those interested in computing and games will enjoy this book.

Marion Tinsley, World checkers champion This extraordinary book tells the story of the creation of the world champion checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion by 1990 and by 1992 had defeated all the world's top human players. In this fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind the program and his own feelings in learning from mistakes and technical problems in a continuous effort to improve Chinook's performance. Over the ten year period beginning in 1988, we follow the development of Chinook from an innocent question asked over lunch through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures of the story. As a result, all those interested in computing and games will enjoy this book. " Schaeffer's personal involvement in the Chinook project, along with his engaging and open story-telling makes the book surprisingly gripping." A.K. Dewdney

Erscheint lt. Verlag 1.6.1997
Zusatzinfo 43 illus.
Verlagsort New York, NY
Sprache englisch
Maße 156 x 234 mm
Gewicht 907 g
Einbandart gebunden
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 0-387-94930-5 / 0387949305
ISBN-13 978-0-387-94930-7 / 9780387949307
Zustand Neuware
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