Social Media on the Road (eBook)

The Future of Car Based Computing

(Autor)

eBook Download: PDF
2010 | 2010
XII, 204 Seiten
Springer London (Verlag)
978-1-84996-332-9 (ISBN)

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Social Media on the Road -  Oskar Juhlin
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In the future, everyday life in traffic will be intricately meshed with city life. Today motorways, cities and streets are places where we spend a considerable amount of time, and where a large number of everyday encounters between people occur. Any road user's journey coincides with hundreds or even thousands of others. This book unpacks the details of the practical achievements involved in socially engaging with people at high speed. Although, generally speaking, these encounters are brief and interaction is slight, the recent emergence of mobile technologies offers opportunities to support drivers and passengers beyond just helping them to reach their destination. New social media could enhance interaction in traffic making life on the road more interesting and meaningful. Such innovative applications could include car stereos that share music amongst drivers; digital games that interact with the landscape passing outside the car windows, or with passengers in surrounding cars; message systems that allow drivers to help each other; and web applications that allow motorcyclists to socialize on the road. Social Media on the Road - The Future of Car Based Computing provides a bridge between research in transport planning and traffic technology, and new media areas such as Computer Human Interaction and Computer Supported Cooperative Work. Those studying and researching in the areas of human computer interaction in mobile use contexts, and those interested in developing new forms of mobile applications and services will find this book an excellent resource. Oskar Juhlin is Associate Professor and Director of the Mobile Life VinnExcellence Centre at Stockholm University and Interactive Institute. 'This book represents a pioneering and key research work that examines the future of transportation being merged with communication and interactive media. It also provides a glimpse of the future potential of mixed reality entertainment for children and family on the move. It is essential for scientists, designers, and engineers working on mobile social media, as well as for business people looking for new potential urban transport media services.' Professor Adrian D. Cheok, Graduate School of Media Design, Keio University.

Oskar Juhlin is the Studio Director of the Mobility Studio at the Interactive Institute, Stockholm, Sweden. He is assistant director and senior researcher at the newly started Mobile Life VinnExcellence Center at Stockholm University. He is Associative Professor ('Docent') in applied information technology at the IT-university in Göteborg. He holds a Ph.D. in sociology of technology at Tema, Department of Technology and Social Change, Linköping University. He has also a Master of Science in Civil Engineering at Luleå Technical University. He has been a research fellow at the Section for Science and Technology Studies at Göteborg University, and researched at the Viktoria Institute in the Mobile Informatics programme. His current approach is design research oriented, which combine studies of mobile practices (so called ethnographic fieldwork) and design sessions to generate new mobile applications. The thematic research approach, which has been pursued during the last five years, is called the Interactive Road. It points to, on the one hand, the importance of social interaction in road use for coordination as well as for community life, and on the other hand, new technical possibilities with emerging mobile media to provide better tools and increased experiences in mobile situations. The results have been influential on the area of interaction design, computer-human interaction, support for collaboration, physical computing, games research, and mobile applications. The research agenda has been established and pursued by Oskar Juhlin and the Mobility studio at the Interactive Institute in Stockholm since 2001. Oskar has also been responsible for supervising Ph D students, securing funding and so on.
In the future, everyday life in traffic will be intricately meshed with city life. Today motorways, cities and streets are places where we spend a considerable amount of time, and where a large number of everyday encounters between people occur. Any road user's journey coincides with hundreds or even thousands of others. This book unpacks the details of the practical achievements involved in socially engaging with people at high speed. Although, generally speaking, these encounters are brief and interaction is slight, the recent emergence of mobile technologies offers opportunities to support drivers and passengers beyond just helping them to reach their destination. New social media could enhance interaction in traffic making life on the road more interesting and meaningful. Such innovative applications could include car stereos that share music amongst drivers; digital games that interact with the landscape passing outside the car windows, or with passengers in surrounding cars; message systems that allow drivers to help each other; and web applications that allow motorcyclists to socialize on the road. Social Media on the Road - The Future of Car Based Computing provides a bridge between research in transport planning and traffic technology, and new media areas such as Computer Human Interaction and Computer Supported Cooperative Work. Those studying and researching in the areas of human computer interaction in mobile use contexts, and those interested in developing new forms of mobile applications and services will find this book an excellent resource. Oskar Juhlin is Associate Professor and Director of the Mobile Life VinnExcellence Centre at Stockholm University and Interactive Institute. 'This book represents a pioneering and key research work that examines the future of transportation being merged with communication and interactive media. It also provides a glimpse of the future potential of mixed reality entertainment for children and family onthe move. It is essential for scientists, designers, and engineers working on mobile social media, as well as for business people looking for new potential urban transport media services.' Professor Adrian D. Cheok, Graduate School of Media Design, Keio University.

Oskar Juhlin is the Studio Director of the Mobility Studio at the Interactive Institute, Stockholm, Sweden. He is assistant director and senior researcher at the newly started Mobile Life VinnExcellence Center at Stockholm University. He is Associative Professor (“Docent”) in applied information technology at the IT-university in Göteborg. He holds a Ph.D. in sociology of technology at Tema, Department of Technology and Social Change, Linköping University. He has also a Master of Science in Civil Engineering at Luleå Technical University. He has been a research fellow at the Section for Science and Technology Studies at Göteborg University, and researched at the Viktoria Institute in the Mobile Informatics programme. His current approach is design research oriented, which combine studies of mobile practices (so called ethnographic fieldwork) and design sessions to generate new mobile applications. The thematic research approach, which has been pursued during the last five years, is called the Interactive Road. It points to, on the one hand, the importance of social interaction in road use for coordination as well as for community life, and on the other hand, new technical possibilities with emerging mobile media to provide better tools and increased experiences in mobile situations. The results have been influential on the area of interaction design, computer-human interaction, support for collaboration, physical computing, games research, and mobile applications. The research agenda has been established and pursued by Oskar Juhlin and the Mobility studio at the Interactive Institute in Stockholm since 2001. Oskar has also been responsible for supervising Ph D students, securing funding and so on.

Preface 5
Acknowledgments 7
Contents 9
Part I An Empirical Program of Road Use 13
1 Social Life in Traffic 14
1.1 Road Use and Traffic Encounters 16
1.2 The Interactive Road 24
References 28
2 Juxtaposing Traffic Research and Social Computing 30
2.1 A Design Theory on Traffic and City Life 30
2.2 Traffic Design for Vitality and Sense 32
2.3 Intelligent Transportation Systems and Telematics 36
2.4 The Foundation of ITS in Traditional Traffic Planning 38
2.5 Social Interaction in Computer Science 40
2.6 Towards a New Research Agenda 42
References 43
3 Investigating and Designing for Social Interaction 45
3.1 Analyzing Social Interaction 46
3.2 Designing for Social Interaction 48
3.3 Evaluating New Applications 50
3.4 Selecting Case Studies 51
References 53
Part II Vitality and Social Interaction on the Roads 55
4 Traffic as Situated Interaction 56
4.1 Mutual Understanding Through Plans or Situated Actions 56
4.2 Analysis 58
4.2.1 Rules as Resources to Interpret Behavior 59
4.2.2 Coordination as a Local Situated Activity 62
4.2.3 Constructing the ''Background'' through Social Interaction 63
4.3 Social Interaction for Safety and Access 66
4.4 Designing for Movement Coordination 66
References 68
5 Interactional Adaptation for Achieving Safe Mobile Phone Handling in Traffic 69
5.1 Background 70
5.2 Method and Data Collection 73
5.3 Analysis 74
5.3.1 Making the Traffic Situation Visible in the Phone Conversation 75
5.3.2 Adapting Phone Handling to Collaboration in Traffic 79
5.4 Discussion 82
5.4.1 Safety as an Achievement in Mobile Work 82
5.4.2 Technologies to Support Interactional Adaptation 84
5.5 Achieving Safe Driving in Mobile Phone Use 85
References 86
6 Driving and Articulating the Road Context with the PlaceMemo Application 88
6.1 Articulating Collaboration in Infrastructure Management 89
6.1.1 Infrastructure Management in Vast Areas 89
6.1.2 Road Inspection 90
6.2 Road Inspection as an Ongoing Practice 91
6.2.1 Identification as Ongoing Interpretative Work 92
6.2.1.1 Postponing Reporting and Repair 93
6.2.2 Insufficient Reminders 93
6.2.3 Resources for Delegation 94
6.2.4 Barriers to Collaboration 94
6.2.5 Fitting Driving to Organizational Tasks 95
6.3 The PlaceMemo Application 96
6.3.1 Implementation 97
6.4 Location-Based Information Systems 98
6.5 The Users' Initial Experiences 100
6.6 Conclusion 102
References 103
7 Road Talk: A Public Roadside Location-Dependent Audio Message System 105
7.1 The Use of Speed Trap Message Systems 106
7.2 Message Systems in Research 108
7.3 The Road Talk Concept 110
7.3.1 Design that Accommodates Driving 111
7.3.2 Design Requirements for Road Talk 111
7.4 Implementation 112
7.4.1 Initial Prototype Performance Evaluations 113
7.5 Discussion 113
References 114
Part III Sense and Social Interaction 116
8 The Automobile Flâneur—Joint Music Listening in Traffic Encounters 117
8.1 Music and Social Interaction 119
8.2 The Sound Pryer Concept 120
8.2.1 The Sound Pryer Prototype 120
8.3 The Field Trial 121
8.4 Video Analysis 121
8.5 Analysis of Interviews 124
8.6 Driving as Flâneuring 127
References 129
9 Motorcycling and Social Interaction—Design for the Enjoyment of Traffic Encounters 130
9.1 Social Interaction Among Motorcyclists 131
9.1.1 Arrangements to Increase Social Interaction 134
9.1.2 Planning a Joint Ride 135
9.2 The Hocman Prototype 137
9.3 Hocman in Use 139
9.4 Conclusion 140
References 141
10 Legibility and Public Road Signs 142
10.1 Communities and Communication Technology 143
10.2 Studies of Road Signs 144
10.3 Analysis 146
10.3.1 Communities and the Public Road Signs 146
10.3.2 Posting Signs as Practical Achievements 149
10.3.3 Adapting to Road Authorities 153
10.4 Discussion 156
References 157
11 The Road as a Stage in Journey Games 159
References 161
12 A Game for the Backseat Experience 163
12.1 Selecting Roadside Objects 165
12.2 Children's Appreciation 166
12.3 The Enjoyment of the Game 167
References 168
13 Locative Interactive Storytelling Along Vast Road Networks 169
13.1 Design Concept and Implementation 171
13.2 How Did It Work? 172
13.2.1 The Geographical Origin of Sounds 172
13.2.2 Imaginary Visual Experiences 173
13.2.3 Sequential Experiences 174
13.3 Discussion 176
References 177
14 Multiplayer Gaming in Traffic Encounters 178
14.1 The Road Rager 179
14.2 Balancing Focus of Attention through Design 180
14.3 User Feedback 183
14.4 Discussion 189
References 190
15 Post Script: A New Balancing Act for Research on Traffic and Mobile Technology 192
References 197
Index 199

Erscheint lt. Verlag 8.9.2010
Reihe/Serie Computer Supported Cooperative Work
Zusatzinfo XII, 204 p.
Verlagsort London
Sprache englisch
Themenwelt Sachbuch/Ratgeber Gesundheit / Leben / Psychologie
Mathematik / Informatik Informatik Web / Internet
Schlagworte Communication • Computer • Design • digital • mobile applications • Motor • Social Interaction • Social Media • Traffic
ISBN-10 1-84996-332-0 / 1849963320
ISBN-13 978-1-84996-332-9 / 9781849963329
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