Raising the Stakes - T. L. Taylor

Raising the Stakes

E-Sports and the Professionalization of Computer Gaming

(Autor)

Buch | Hardcover
336 Seiten
2012
MIT Press (Verlag)
978-0-262-01737-4 (ISBN)
26,10 inkl. MwSt
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Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters.
She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

T. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of Play Between Worlds: Exploring Online Game Culture (MIT Press).

Erscheint lt. Verlag 17.4.2012
Zusatzinfo 29 halftones
Verlagsort Cambridge, Mass.
Sprache englisch
Maße 152 x 229 mm
Gewicht 590 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Sachbuch/Ratgeber Sport
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Soziologie Mikrosoziologie
ISBN-10 0-262-01737-7 / 0262017377
ISBN-13 978-0-262-01737-4 / 9780262017374
Zustand Neuware
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